@whereismena added Mixed Reality support to our MesoCraft tool (rapid modeling of mesoscale structures)! Now operational on the HoloLens 2.
Omar will be spending his summer working on personal graphics projects, and is looking for a Master's program.
https://t.co/Y8QD04ZrQ7
For #ToyStory 4, instead of manually creating cobwebs for their Antique Mall environment, @Pixar created AI spiders which would weave realistic cobwebs for them like a real spider.
You can see the red dots which are the AI spiders as they weave cobwebs in real-time. This allowed the team to quickly and easily add cobwebs to their environments in a realistic manner.
Any cobwebs that required interaction with characters were created manually to ensure that they behaved as the animators expected.
The AI spiders were created by Hosuk Chang, a Sets Extensions Technical Director at Pixar.
Here are the most FASCINATING facts I could find about Mexico:
1. Mexico is so huge it’s hard to comprehend. You can fit 30 European countries in Mexico and still have room to spare
here's a pixel perfect 3d renderer written with no libraries in c and opengl (ok, and imgui).
been a while since i posted anything i programmed on here. i wrote this back in january and showed @zizhen96 but never did anything with it.
1/3
We just had one of the biggest days in AI.
Huge developments from Sam Altman/GPT-5, NVIDIA, OpenAI, Cohere, Andrej Karpathy, Nous, and ElevenLabs.
Here's EVERYTHING you need to know:
all current VR headsets have fixed focal points
until this changes, no headset will replace screens. too straining
magic leap was supposed to solve it with silicon photonics that redirect light rays to control focal points, but it never materialized
https://t.co/bQJkOmXJVE
SIGGRAPH is now on #twitch!
It is currently streaming past Real-Time Live! shows: https://t.co/sdbAHJFiy6
#SIGGRAPH2023 Real-Time Live! will have a free live stream on August 8 at 6 PM PDT.
some Reddit users have got Cyberpunk 2077 running on an M1 MacBook Pro thanks to Apple's new Proton-like tool. Interesting stuff! https://t.co/EjoLvgkUWT
Ever wondered how clouds work in video games?
They may be an afterthought for gamers, but creating clouds is one of the most exciting and complex topics in game art.
We have a lot fo talk about, so lets get right into it.
Another massive 🧵
Ever wondered how grass is made in video games?
Making grass may seem simple, but theres actually a lof of history and technology behind this surprisingly complex topic.
Another big thread 🧵