Want a prototype of something tricky? Need a hand reaching the finish line? Looking for a core team member to set out on something big? I'm interested!
If you're not looking yourself, but know someone who is, please do pass my details on :)
I have some availability, so I'm looking for projects that could use an experienced games programmer. I do a bit of everything, but I really like areas where disciplines meet, e.g. gameplay programming, tech art/shaders, prototyping, and tool dev.
My CV: https://t.co/Vn9B78zkcY
@v21 @tambourine that was me too! (kinda wish I'd called it something different though) https://t.co/QoCWU7YNiT but I wouldn't have thought of that without @smestorp trying playfully to lock down the original
@lorenschmidt I did a bunch of mucking around with SDFs some years ago, and I swear I now use that knowledge like, every few weeks since. On a broad range of problems too.
@v21 @MaxKriegerVG While there's plenty of fancy stuff to i.e. facilitate the slicing mechanics, I Am Dead is fundamentally low-ish poly vertex coloured models rendered with simple un-lit materials. The core Look of the game is really all art direction + 3d modelling, not tech choices.
@vvitling @marekventur Yep, filled out too! :) Hard to be completely certain about any plans atm, but it really is something I've been missing a bunch!
Oh and yeah, our game is out! Explore Shelmerston, unravel memories, look inside _everything_. If you have a PC or a Switch you can go play it right now :) https://t.co/XC1TXurcm0
It was a great pleasure to work with this bunch, and it wouldn't have been the game it is (or maybe even existed at all) without the lot of them! β€οΈ
@KommanderKlobb@AlexStrook Yeah, I definitely intend to write something up on how both of these things actually work at some point, not sure when I'll get round to it though :)
I AM DEAD from @hllwpnds comes to Nintendo Switch, Steam, and Epic Games Store on October 8. Available for pre-order now on the Nintendo eShop: https://t.co/MamaZdwyKf