A render of a Lego BNSF train in the desert. Built in LeoCAD, rendered in @blender#b3d, material textures from @ambientCG, HDRI from @polyhaven, rendered in 4K at 2048 samples. More renders and extra info is at https://t.co/bZN5xVhZib
An animation of a Lego X-Wing taking off. Built in LeoCAD, rendered in @blender#b3d, textures from @ambientCG, HDRI from @polyhaven, rendered in 1080p at 1024 samples. Still render and extra info is at https://t.co/NRNDkPdKtM
Lego Architecture San Francisco built in LeoCAD, rendered in @blender#b3d, textures from @ambientCG, @unsplash, HDRI from @polyhaven, 4K at 4096 samples. More renders, alternate versions and credits are at https://t.co/4ZrzIEcuwP
I have published version 8.0 of my Lego Material for #b3d. This release adds a dust slider, UV randomization, greatly improved default values, and more. You can download it now: https://t.co/N4DylpKi2i
@BnBGobo99 I've found it's the key to making Lego renders look convincing. Even without perfect materials or lighting, if you get the DOF right, it still looks good.
Lego Star Wars Snowspeeder built in LeoCAD, rendered in @blender#b3d, textures from @ambientCG, HDRI by @polyhaven, 4K at 4096 samples. More renders + alternate versions are at https://t.co/ktcJePA0VP
You can also check out the release notes to see what's changed:
https://t.co/OHi6vGThKn
Sorry for the quick releases, I just wasn't sure if anyone would be interested in it.
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There seemed to be some interest in my lego shader for #b3d, so I worked on it today, and have now released version 7.0. It has more easily tunable parameters, makes the fingerprint texture affect roughness, and more. You can download it now:
https://t.co/LAimPhFAI5
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@ambientCG Can't edit tweet, so here are some pictures of the material on some bricks + the node group it comes in:
(To clarify, it's free and licensed under CC0)
I published my Lego shader for #b3d on my website. It has fingerprint and scratch textures from @ambientCG, and it comes in a node group that you can link or append into your blend file. It's not perfect, but I will be updating it.
https://t.co/LAimPhFAI5