New World should have stayed a "Rust-like" with swords and magic. Like the original design intent. Especially with Twitch Rivals and Twitch integration. More of a different, social gaming experience. The combat and mechanics didn't suit a traditional MMO. Never liked the pivot.
Alpha tip of the day: spend 15 minutes marking posts as "not interesting".
As I scrolled today I marked each linkedIn style story, bikini request, claude code "lifehack", all political and violence porn, and "tap the post" tweets (aka every post) with "Not interested in this post".
Reloaded X and my feed is all tweets from my friends again.
Life is good.
New World should have stayed a "Rust-like" with swords and magic. Like the original design intent. Especially with Twitch Rivals and Twitch integration. More of a different, social gaming experience. The combat and mechanics didn't suit a traditional MMO. Never liked the pivot.
0/ Autonomous agents are about to become Ethereumโs biggest power users.
Guest thread from @kleffew94 and @MurrLincoln on how a long-forgotten HTTP status code, โ402 Payment Requiredโ could unlock a new frontier for Ethereum: agentic commerce. ๐งต
@mookah_f @ParallelTCG No, I don't think so. Nerf it. Also, I may have not been clear in my original post so my apologies. I'm not against nerfs in general, I just don't like severe nerfs where the intent seems to be "we've seen this card played way too much, we don't want to see this played anymore."
@mookah_f @ParallelTCG Thanks for sharing those thoughts. I'm always drawn to the standard/main format for TCGs so maybe wild's not for me. I do think no non-legendary card limit would be more intuitive for deck building in wild than relearning all nerfed cards. If 1x and 2x limits existed in standard.