Chibis in party permanently chirp/emote. No way to mute this except turning off all game audio. I cannot believe someone thought this was a good idea.
Why does my worlds prep have to include when to mute/unmute my game audio + how to scroll team planners in a mobile-ported game.
So far, the new client is a huge disappointment for me.
Cannot resize.
Tab out -> miss queue pop.
No friend folders or statuses.
No pings.
Slow scroll speed.
No useful settings.
Every attribute above is a clear design choice for (and only for) a mobile version of tft.
New Client Rant😡🤬😡
TL;DR It largely feels unfinished and breaks a lot of cardinal sins for me as a vibe coding UX designer. The good news is chat is now more than 2 rows so pauses are easier to spot, and the game does feel smoother somehow. I still don't like it. Here's why:
1. Navigation in general is a pain in the ass and relies on clicking very small icons in the far corner of screens. Expect a lot of scrolling that also requires dragging because we don't do buttons, or main header tabs and we don't use space well.
2. The old client for all its flaws was at least compact, the new one while in windowed mode has an ugly OS frame. If you adjust the client size it also adjusts the ingame size, you cannot separately adjust. And while full screen mode you get no notification for que pop if you are tabbed out, but if you try to do a smaller client to, you know to accept que, you then have to change it back to full-screen in game. I feel like I'm being punished because I play on desktop. This is by far the worst change.
3. Got T1 arena, first time I equipt it tells me that VFX are missing... It should tell me that in Treasure Realm c'mon, I was pretty annoyed to spend my tokens on something and then get told it might be missing features which you don't even know which ones are missing. The wrench icon is only visible on preview but not in mythic screen, and there will be alot of users that first encounter it when equipting to loadout. In game the VFX missing feature is my items flicker every 5 seconds😅... making me pretty sick mid-game. I can't even use this item after saving up for it.
4. Mythic Item Screen is deisgned to require scrolling when it clearly could be scaled into the same screen. Like why? This is where you plan to make most of your money, why would you design a page that doesn't fit and require the user to go to the far right and click on a 7 pixel scroll wheel...Full viewport containment is not a design concept. The one thing they did scale was make the spalsh art of your chibi smaller in loading screen, the thing you pay for in the game to see. Again why?
5. The way you choose your loadout is painfully cumbersome. It's a separate screen and then when you click something it takes you to another collection screen. I'm not a fan of this design because it eliminates your ability to match to the rest of your loadout(this is actually even more incomprehensible since you have a close up of the chibi in que), and in general I don't enjoying going x2 screens deep with no awareness of the rest of client. Simple fix is loadout should be a transparent popup similar with to "Play" and clicking a part of the loadout should open a side tab to let you browse your collection while having your selections visible. Collection should be its own section and not require you to access through loadouts. I'm actually surprised this isn't an obvious design choice since we literaly monetize the game through your cosmetic collection and there isn't a button to view your collection on the main screen in one go, that's mind boggling.
6. Related to load out, while in game que, you can quickly click to change chibi and arena going to collection, but to change Booms and Portals you still need to access Loadout screen. The philosophy seems to be the more screens you have to jump through the more you will appreciate the client.
7. The filters in your collection are not finished. You have one option: Recently Purchased. No rarity, no favorites, No Unleashed filters. Again, try clicking on a 7 pixel scroll wheel and hold it down while dragging to browse... oh and when you scroll your collection bugs and covers search terms.
8. Reading the patch notes still requires jumping out of the client to a website. Well I guess I don't need to type in the search bar anymore, but this is not what people meant by "reading patch notes in client"
9. Buying RP froze the client and never worked. Probably maintence issue.
10. Post Game screenshot cuts off at 7-and-a-half units. This is actually just diabolical. I thought the point of a post-game is to see a summary at a glance, but no, you now have to click expand to see the full board. I guess this is because bots only play 5 units on board.
11. You get flashed banged by 2 expanding and very bright Hexagons when choosing game modes, previews and end-game screens. Let me turn this off, please.
I don't know man... It just feels unfinished.
Riot rebuilt their entire game. Clear opportunity to find room for improvment. Yet, we literally lost features.
The sole benefit so far? We can preview cosmetics - ironic, as my cosmetics can't be used anyways, 3 months into the set.
@ClementKChu@tlyee61 Agreed, unfortunately. Many of the clear deficits in the user experience of this client can be attributed to it being entirely designed for mobile, leaving PC players feeling like they are using an emulator.
@tlyee61@ClementKChu I am in genuine disbelief that the team planner scroll speed has not changed the entire set, as well as each comp having to load-in slowly.
This wouldn't have survived a day in PBE in hextech. Changing your own PC scroll-speed settings don't even adjust it.
I am getting inspired for TFT worlds while watching league worlds.
If I make final lobby, I take the pro circuit slot of @TFToddy_, the BR goat. I am LYON going up against LOS. Make top 8 = eliminate Brazil.
Also to clarify do NOT go build AP bramble, this is notable bcs brambles initial damage scales normally with AD, not AP.
Also having a useful AP ratio that scales above linearity makes the stacking AP-AD sources like soul awakening / 7 rift / baron's lair giga-nuclear-broken.
Fun fact: the damage provided by Bramblebacks AP scaling (armor-ignore) is actually non-linear.
This basically means each +1 AP on the unit is worth more than the +1 AP before it. So, stacking sources of AP is broken.
Barons lair + 7 riftbeast is giga-busted because of this.
If someone wants to check my math, I wrote it up. Let me know if something is wrong.
Regular spell scaling will result in a second-derivative of 0. But, bramble ends up with a positive 2nd-derivative, until it ignores 100% of armour (at +200AP).
https://t.co/o4zHuGBvs1
@deslayerx I believe this is how all unit spells function already. The difference with bramble is a base value that does not scale with AP.
For example, if teemo has 0AP, his spell does 55 damage, not zero damage. Meanwhile, with 100AP, he will do 110.
Ultimately, part of being a competitor is being able to show up regardless of scenario. I am not someone who can do that, so I can never be truly elite.
I accept myself and my neurodivergences, but days like today I'd trade anything to be able to get out of my own way.
Finally out of regionals I played badly and deserve to be out.
Every game delay/pause/bug. I cannot hold focus with these constant distractions. New TFT client is both unsightly and unstable. I love competing, but am honestly relieved to not have to play next weekend.
Only event I did not do terribly in this set was run by the EMEA admins, who are known to run a much tighter ship.
I wish I was someone normal who could play through these things unaffected. Or, that I could love a game that takes its playerbase and esport seriously.