@dangreenheck Play as a ladybug who entered a dusted box of books left forgotten in an attic and discover what awaits it!
https://t.co/CBR1NYF76g
Dialogue written by non other than me and brought to life with the help of @ElevenLabs , please have sound on 🔊. I will attempt to add captions😅
I'm building a library of three.js templates with variants and customizations. They're all copyable as prompts.
These components are 100–200 KB each and written entirely in procedural js. They also come with skills your agent can use to customize them while keeping them looking amazing.
I've spent so many hours fine-tuning each one with sunrise and sunset themes, plus different locations. I've been using them for all my recent landing pages.
Let me know if I should open-source the tool with both free and paid templates. I've spent so many tokens on this.
@dangreenheck Play as a ladybug who entered a dusted box of books left forgotten in an attic and discover what awaits it!
https://t.co/CBR1NYF76g
Dialogue written by non other than me and brought to life with the help of @ElevenLabs , please have sound on 🔊. I will attempt to add captions😅
New work for @atlasmotion!
We helped turn their motion systems and manufacturing story into a focused digital experience, using editorial structure, precise motion, and selective WebGL.
Clear, technical, and quietly ambitious.
→ https://t.co/nlvPVxHDEK
I open-sourced the Sylva three.js site and the skills behind it.
I started with one reference and asked Opus 5 to recreate it in Three.js as a single HTML file (looped for 2 hours). The moss root is procedural geometry with around 130,000 instanced blades, and all the code is under 1 MB.
Live site: https://t.co/R1EGBqYDWT
Repo: https://t.co/lJwCp13tra
I turned the main interactions into three reusable skills:
- threejs-wireframe-scan-reveal
- threejs-pointer-orbit
- threejs-gpu-particle-spray
Skills repo: https://t.co/gMuw2gt9FJ
Case study on @codrops is live! ✨🥳
From design decisions to technical optimizations: this is why & how @HerveStudio & I built a community-driven website for the first-ever Three.js conference. 🌐
Check out the full breakdown: 👉 https://t.co/CgeeJweRdo
Huge thanks to @crnacura for the opportunity! 🫶
My new #threejs project is live😍. Lumen Decor features WebGPU SSGI+SSR, showcasing how sunlight can influence decoration. Everything you see renders in real-time and weighs 4MB.
https://t.co/OpWQqrQRZr
#creativecoding#webgpu#tsl
webgi - realistic rendering for three.js is now free!
With a new website for developers.
Instantly create photo-realistic 3D e-commerce experiences without going deep into three.js graphics and shaders.
Play around with the demo docs here - https://t.co/SSSEeL4H1Y
Interactive rug shader - A @threejs port of @_Dervishh's Unity shader. Done in #r3f with Physics via Rapier. Fun project over coffee
Live: https://t.co/RNqNZwDayJ
Code: https://t.co/fk1o0F03KS
#creativecoding#threejs#webgl