Our action survival horror roguelite is OUT NOW!!!
Fight hordes of monsters aboard a train speeding through Antarctica and maintain its parts to avoid freezing to death 🐶❄️
@GabrielValles I don't think we'll agree on the value of the process or artistry, but here's a business reason why defaulting to genAi can backfire: it cheapens your product. Scams and cashhrabs all use genAi nowadays bc it's easy and quick, and most people will recognize that look and feel.
@IndieGameJoe Even when you look at it from a production perspective, getting to the end result as fast as possible isn't necessarily a good thing. Lots of things get polished, changed, or removed during the slow/monotonous periods of development. First ideas/iterations are rarely the best!
@CZAzuaga We'll continue not using gen-ai, cause we love the process and feel like the negatives outweigh the positives. I get why devs use this tech, but to us it feels wrong (theft, centralization of skill in the hands of corpos, environment, etc), and we're productive enough without it.
@CZAzuaga (in the scenario of no regulations) anyone, skilled or not, can make a viable product, though most ai assisted games will feel generic. Human craft will become kinda like "bio" food products. Gotta find ways to "watermark" games due to cloning (and limit final assets in demos).
What happens when Resident Evil meets killer teddy bears?! I had a MASSIVE amount of fun with Fright Train! shout out to @wildartsdevs Ill' break it down in our Review!
Watch my Review! : https://t.co/kOuGnH2fRk
@chrisheatherly Yes, that's my point. You get experience by doing things. If you bypass the "doing" part, then you won't gather experience. There's immense value in understanding things, playing around with them, and making mistakes. You can't master smth if you have no experience w/ the basics.