@lapignouf78 @Zoltan_47 @AureaLibe Pour le coup c’est vraiment pas le diplôme qui fait qu’Ubisoft prenne ou non des devs. Il faut prendre en compte les places dans l’industrie, les compétences (le folio si c’est en art ou le git en prog) et comment se déroulent les entretiens et le tests techniques.
Brick Wall Material - Substance Designer
This material was created from scratch using only Substance Designer. It was a personal project to make use of my free time.
Please visit Artstation for more details
https://t.co/3Zn1uq4Hbb
Win a copy of my ALIEN ROMULUS print signed by yours truly by retweeting this post and following me. Winners will be chosen Monday 26th August #AlienRomulus
Our Worldbuilding workshop with Kuroudee, Senior Environment Artist at Blizzard Entertainment is now available for everyone! 🌟
https://t.co/VjEveu4tJ5
Support us and other talented artists by sharing, liking and subscribing to the channel!
Call of Duty: Modern Warfare | White Light
https://t.co/ylqCu2vQ8m
Weapon blueprint created at Ryzin Art for Call of Duty: Modern Warfare
Textures - Cohen Brawley
Base weapon model provided by Infinity Ward.
Not for download or distribution without prior written approval from Activision.
Hey ! This is my last environment project made on Unreal Engine 5 and inspired by the High Tide Castle!
I hope you enjoy the project !
https://t.co/CTbSbxma37