I genuinely can’t fathom that some Star Wars fans do NOT like this animation style or are tired of shows that “look like” the clone wars…
I want 10 seasons of this maul show + another 10 seasons of the clone wars… we are not the same 😭😭😭
Lucasfilm on the animation style in 'Maul: Shadow Lord' 🔴
"[We] really took it up a notch with going back to the practical ways of capturing brush strokes by painting them on glass, shooting them then strategically placing them in shots. [We] even went back to establishing matte paintings on canvas. There's always different challenges with every show that we do, but this one in particular raised the bar"
"We also wanted the animation body mechanics and the facial to be more fluid from our previous work and [everyone] worked closely to upgrade the performances of our main characters"
Ruri Dragon Anime Officially Announced!
Ruri Aoki awakens one morning to find a pair of horns growing from her head!
(Animation Production: Kyoto Animation)
#ルリドラゴン#RURIDRAGON
@sayuomi@BuildXueyi@zneshnaya You have to like cakes to enjoy them. So when someone says "if your art was a cake" they would have to specify that they like cakes, otherwise the lack of specification might be mistaken as an insult
🍅 Divinity, nouvelles infos EXCLUSIVES !
On a pu interviewer Swen Vincke sur son prochain jeu :
- RPG au tour par tour, pas un jeu d'action
- l'histoire prendra place environ 100 ans après Original Sin 2
- l'univers aura les marques d'une des fins canon d'Original Sin 2
- accessible aux nouveaux joueurs, mais proposera une vraie continuité pour les joueurs qui connaissent la licence
- mélange des systèmes de jeu de BG3 et de DOS2
- le premier combat a donné l'impression à Swen Vincke qu'il était "meilleur que le meilleur combat de BG3"
- jeu très sombre
- l'histoire proposera ÉNORMEMENT de possibilités
- le joueur pourra apporter la lumière, ou plonger le monde dans un chaos total
- évolution de TOUS les systèmes du jeu (narration, développement des personnages, exploration, choix et conséquences...)
- n'a pas voulu répondre à une intégration de PvP "on vous laisse vous faire votre théorie"
- nouveau moteur : la 5ème génération du moteur interne de Larian
- vise une sortie en accès anticipé
- pas de date de sortie en interne
- volonté de sortir le jeu sur toutes les plateformes, mais il faudra voir au cas par cas, au vu de l'optimisation
- plus de 530 développeurs sur le jeu
The gods are silent. Rivellon bleeds. New powers stir.
Built by the team who brought you Baldur's Gate 3, Larian Studios unchains its ambitions to bring you an RPG with greater breadth & depth than ever before.
We're thrilled that many @hololive_En creators will be co-streaming #TheGameAwards live next Thursday.
You can co-stream too with your audience. Just sign up at https://t.co/wk7hDLwcqF
Thank you for all the messages these past few days.
Charlie’s words were incredibly generous, and I’m truly grateful 🙏
Bringing Gustave to life was a team effort, and I’m honored to have played my part in it.
Thank you all so much for the love and support 🌹🤍
Tomorrow comes ✨
Today, we're excited to reveal the winning weapon and pendant from the #MHWilds Design Contest, becoming part of Monster Hunter history!
Weapon: Shatterseal Great Sword by Nolan Lu
Pendant: SOS Meating Pendant by ikei
Look forward to seeing them in-game in early 2026!