@bigbropatchwork You can do a LOT in 30 days these days. Good luck!
I am making one too, playable at https://t.co/lXCqd2wOwR. It has been cooking for more than a month though.
@MaximeImbeault3@georgevibing Ahah thanks. Actually redoing all animations now.
Project is moving fast, 3.5k commits since end of April, on top of 1.5k commits of an earlier version of the game (with 2d top-down graphics).
@gunnarmorling Spinning plates. Exhausting in its own way.
Debugging and writing manually was also tiring.
Output is still 10x or 20x, so 100% worth it.
๐ฎ Legendary Update - Feb 7 - 14
โจ New
- Flying units overhauled: parabolic arcs, air-to-air collision, hover bob, physics-based death
- Ritual summons redesigned - multi-summon per turn based on lab level
- Strategic rituals cast from lab with map targeting
- Repeat next turn toggle for forging and rituals
- All heroes are now sacred with faith bonuses and auto-bless
- Directional blood spray from actual damage angles
โก Better
- Spell system rebalanced - cast time/fatigue from path levels
- Redesigned spell, item, and forge tooltips
- Landing page and login flow simplified
- Battlefield performance improvements
๐ Fixed
- Flying units no longer stack or clip through ground units
- Unit rout only triggers after 50%+ army losses
- Ranged attacks now use 3D distance for flying targets