@sleitnick Thanks! To add to this, when in client context, it'd be great if the plugin could automatically avoid suggesting inaccessible server script paths. This might be misleading to new devs especially. Lastly, a way to avoid scripts under a certain instance, e.g. `Packages/_Index`. π
@sleitnick Your require autocomplete plugin is life-changing. Small feature request, though: when getting a module in e.g. StarterPlayerScripts, it should infer that we want it from localPlayer.PlayerScripts. Or, at least give us that option. Is this something you've considered?
@paradoxum_games Merry Christmas! I think TDS could do with some sort of filtering system for what towers to render in the client. Tt can get quite messy, especially in games of 4 where there are up to 80 towers placed. It's hard to keep track of your own and manage upgrades.