@franzwarning From docs what i struggle with is. I couldn't had proper payload examples to know what exactly keys i am getting i had to first build and deploy the game and check the console for the payloads..
So examples of payload based on events would help. Integration easy. Thank.
Past weekend i worked on wavedash integration in my game and it was really easy to integrate, although documents can be improve more. But overall experience is great.
You don't have to choose between "real" Unity development and shipping on the web. Same project, same codebase, different build target.
https://t.co/IWdzyZZnkX
Mini Snake Game! Inside WitCoin Play and Earn WitCoins
Check out the WitCoin app on Google Play: https://t.co/mUCu71kaWs
#quiz#gamedev#unity3d#witcoin#snake