Solo Game Developer from Norway living in Japan ๐ณ๐ด๐ฏ๐ต
I focus on mobile 2D games on the web ๐ธ๏ธ ๐ฎ
Currently working on casual games, AI-assist
#SoloGameDev
Iโm the winner๐ฅSuper stoked!
#BuildItWithPhaser challenge by @phaser_ Studio in #GamedevJS Jam 2024!
I have tried several game engines, but Phaser is by far the best.
@afrokick The best feeling in the world!
If the game is simulation or strategy, itโs 10+min, arcade games have 5+ min. My new arcade game has 3:18, and will try to improve it a bit more to see if it passes the bar.
@afrokick Probably better to spend time trying someth different than improving something for too long. I had a game I spent 2-3 months improving, but only got 30 seconds more avg playtime (still below 3min), and decided to let it go (should have let it go sooner though)
@itchio Curious about how you select what to delete and not. Cleaning up is always good, but are some AI slop questionable? Or is it easy to select what to delete?
@arshadbarves Sounds like an interesting addition. I wonder how the movement should change? Like rolling on ice? Or maybe move slower like being in a puddle of paint
@playskyloop Thanks for the feedback! I'm only concerned that it will feel like "too much work" by the player, but maybe that can be improved by lowering the threshold, or increasing the paint area by the player.
@CoderGeeta Thanks for the comment!
The boss only has one attack. And it doesn't follow the player (though it may look like it.) The boss moves when it's being hit. The player pushes him away.
This is the first boss in the game, and I want to make it easy to defeat it.