PixiJS 3D is now in open beta ๐
2D and 3D in one place, the PixiJS way
- WebGPU first with WebGL fallback
- Fast by default
Full Blog post below ๐
While looking at multiplayer fixes, I stumbled upon Freeskater by @endel
A amazing skateboarding game featuring a career mode, custom parks, tag, secret tricks and more.
Naturally, I had to bring it to @OthersideMeta. ๐น
Now playable! With working multiplayer, of course.
new trailer, game mostly complete! ๐น๐จ
without AI:
- I wouldn't finish the game
- I would take AT LEAST 1 year of hard sweat work
with AI:
- 9 days of work
A new map is coming in Out 4 Blood: The Last Refuge.
This is a technical challenge to make the action occurring outside with realtime shadows and keeping the same performances as the other maps.
#gamedev#indiedev
We will all be learning in coming weeks & months, that most human-made software:
โซ๏ธ Was really slow
โซ๏ธ Had many security vulnerabilities
โซ๏ธ Was under-specified and incorrect
AI will rewrite it all. Many times. It will make it fast, cost-efficient, and secure. It will think about failure modes we couldn't wrap our heads around.
It will prove, formally verify, load test, harden. It will turn memory-unsafe foundations into robust, optimized ones. If you ask, it'll thoroughly document it, teach you about it, make diagrams, animations, and slide decks.
In many ways, we are witnessing the true birth of software engineering.
we will soon enter the *hopeful software* era... where developers don't really know every little detail the software has implemented, yet it works flawlessly or even better than expected ๐ณ
i'm not sure i like this, but it may be inevitable - developers will only be interested in diving deep on their own implementations when it becomes a bottleneck
I think @netcodeio is gonna be a game changer for multiplayer gamedev! I want it to be fully open-source and MIT licensed just like @colyseus
Iโm afraid others could easily copy my approach there, so public release will probably have to wait until I can provide infrastructure too