🚀 GitHub Sponsors is live!
PixiJS is now live on github sponsors and we’ve updated our tiers across both @github and @opencollect!
👉 https://t.co/p5scaMnbpZ
We’d love your support, especially from companies who rely on PixiJS. Help us keep pushing the web forward!
Following on from last week's GPT 5.5 experiments...
Did more experimenting with HTML-in-Canvas to create more interesting page transitions
Using our favourite animation library GSAP + the PixiJS Skills
Very impressed with how well GPT 5.5 can create WebGL/WebGPU shaders
Been testing GPT 5.5 and it's implemented the HTML-in-Canvas spec
Worked for both WebGL and WebGPU out of the box
Then created this demo with the PixiJS + GSAP Skills
Hopefully there will soon be no excuses to make boring websites
PixiJS Skills are live!
Give your AI coding agent better context for WebGL/WebGPU builds (games, interactive apps, data viz, and more)
Perfect for #vibejam if you want to vibe code a game this weekend
Install:
npx skills add https://t.co/2PWXbgQIYC
PixiJS Skills let your agent build with better context about the latest features of the engine. They work with Cursor, Claude, ChatGPT, Copilot, and other AI tools.
Try them out and let us know how they work for you: https://t.co/2PWXbgQIYC
Big week for PixiJS
• v8.18.0 released (SVG export, alpha masking, WebGL + WebGPU improvements)
• reached 500k weekly downloads 🎉
And… PixiJS Skills are live.
They can be use with your agent of choice @cursor_ai, @claudeai, @OpenAI, @github.
Making MMO (already published) with @bunjavascript and @PixiJS
- Bun as a game server runtime and tooling(RIP bash)
- Pixi as the lightweight rendering library(it supports KTX as well!)
- SQLite for player's data
- in-memory Redis for leaderboards
- oxlint/oxfmt by @boshen_c
The game includes PvE, global events, Enemies AI etc.
And you know what?
- The server handles 250+ players(ws connections) on a single thread without any troubles(10ms per server frame).
- The client draws thousands of objects(including particles and texts) in a few draw calls
- 0 deps on the server(only bun)
- It costs me $10/month because of cheap german vps + free cloudflare cdn.
I definitely recommend this setup for game development!
Experimenting with the pretext library... saw a brick breaker demo and had to try making it in PixiJS.
Wanted to see what happens when you add WebGL/WebGPU shaders to the mix.
Using bloom, glow, rgb split filters from pixi-filters.
plus gsaps physics plugin for the text effect.
We also upgraded the docs for working with AI tools.
All API docs now export as **Markdown**, with one-click copy for ChatGPT / Claude.
Each release also ships with `llms.txt`, so tools can grab the correct context for that PixiJS version.
https://t.co/WuYuDGmHi2
PixiJS v8.17.0 is out 🎉
• Major improvements to text rendering
• BlurFilter optimized for WebGL + WebGPU (faster + better quality)
• tagStyles support in SplitText
• Lots of bug fixes across Graphics, filters, and more
I've been building ProteoCosmos: an interactive navigator of the human protein-protein interaction network.
Built on data from STRING DB, The Human Protein Atlas, AlphaFold DB, Uniprot, and PAN-GO.
What if you could animate your shaders as well?
Just added animation support to the shader editor.
Animation powered by @greensock, rendering running on WebGPU.
This has made it super easy to bring shaders to life.