๐ GitHub Sponsors is live!
PixiJS is now live on github sponsors and weโve updated our tiers across both @github and @opencollect!
๐ https://t.co/p5scaMnbpZ
Weโd love your support, especially from companies who rely on PixiJS. Help us keep pushing the web forward!
Getting into the Halloween spirit ๐
Hordes of skeletons, fire, lightning, bloom and depth of field, all in PixiJS 3D on WebGPU and WebGL
Nightward, a survivors-like, is one of several new demos we're working on ahead of open beta in ~2 weeks ๐
@X_CubeDev@colyseus@pmndrs Tested on Apple M1 and iPhone 17, so not low end devices but we have worked hard on performance
The game itself is not intensive so we had a lot of budget to use for effects
Testing the limits of PixiJS 3D post processing with our upcoming @colyseus demo ๐๏ธ
Bloom, depth of field, reflections, motion blur and more, all running at 60fps on WebGPU and WebGL
Also big shoutout to @pmndrs Klipp camera toolkit for making this so easy to put together!
I got Beta access to @PixiJS new SDK
and with Gemini 4 Argon out.
I've decided to test it out on a simple game.
Potion Jam
A cozy 3D puzzle game where you free enchanted ingredients, match them to potion recipes, and keep your five-slot shelf from overflowing.
Another new demo on goodstuff ๐น๏ธ
@Doormat23 built this with PixiJS 3D, inspired by the Sonic the Hedgehog 2 special stages, using only Opus 5.5
Give it a go ๐ https://t.co/sYdkOatiap
For the beta signup animation, Opus built the animation with GSAP
Open the debug view to see how the timeline was put together...
https://t.co/vO35piWKZh
Why use a screenshot when you can put the actual game on your landing page?
Cozy Cubeโs landing page renders a real, interactive room with @PixiJS
Not an image. Not a video. You can actually play with it!
The beauty of games running on modern browsers.
#gamedev#pixelart #indiegame #cozycube
Not bad from just a few prompts to Opus 5.5...
The visual effects AI can pull off are incredible compared to a few months ago, and it understands PixiJS 3D and WebGPU really well too ๐
Sign up to the closed beta and build something yourself!
https://t.co/lZIVezbz5e
I got beta access to @PixiJS 3D
Really amazing! Well documented so my harness able to understand latest docs and know how to use it.
I was just exploring and with one simple prompt to DS 4.1-flash 15m %99 cached input & 146k output token got this result with @DeepSeekHarness
PixiJS 3D just got a lot faster ๐
Since the beta launch, WebGPU performance is up ~6x on average, and up to 30x in some scenes
A big part of that is benchy, a benchmarking tool we're building on top of @pmndrs labs and @endel's WebGL/WebGPU benchmarks
It provides a great feedback loop for agents (Opus 5.5 in our case), so they can verify their own changes and keep finding improvements
There's still plenty of speed left to find...