New version was uploaded. What’s changed:
- max speed limit
- wheel tracks
- trunk visualization
- simple navigation system
- load/unload animation
Now I get more long sessions (3+ mins)
Next tasks:
- vfx for vehicles
- some obstacles
- better models for cargo
- SFX
Rally want to create a procedural engine sound system but I’ve never worked with that before. Something new and exciting!!!
#indiedev #webgamedev #roadto10kMMR
I just added wheel tracks. I know I know... this is just "shiny" thing, but it was 1 prompt and 2 fixes.
Decided to use a single mesh + preallocated buffers for vertices. Should be enough for ~50 vehicles.
#indiedev#webgamedev
My next prototype: cargo delivery online
Today I cut off almost everything from my previous prototype. I want to focus on pure gameplay.
First of all I need a map and a vehicle. What you see in video is what I’ve tested on real players. Just driving!
The result of playtests was good enough to move on:
- no tutorials/hints. People just used wasd/arrows to drive
- instant loading without any issues(content + libraries are ~2.5mb)
- BabylonJS + pixijs in isolated contexts.
- avg playtime is 30sec, but that’s ok on this stage. Having less than that means “something wrong with your tech or intro”
Next step: missions. Just a simple as pin on the map with navigation arrow.
Also need to fix wheels on the right side. Flipping the y axe isn’t a right solution
#indiedev #webgamedev
CCU is good for testing. Also server’s uptime looks great (no crashes after protocol rewriting). 10k players already played the game. Time for global launch preparations.
Just got a soft launch on @Poki for my Make Brainrots Online.
Before Poki, the game reached:
- avg playtime ~10 mins
- $1 000
- ecpm ~$0.4
I spent 2 months going from a concept on Construct 3 to a polished multiplayer game on pixi.
IFAIK this is the first game on Poki with @bunjavascript backend on the server side)
Also thank you @PixiJS for such a great library!
@Cloudflare + @ContaboCom + @cursor_ai = 🍬
Check it out https://t.co/yTUPkz9kEj
#webgamedev #indie #firstmmo
Just got a soft launch on @Poki for my Make Brainrots Online.
Before Poki, the game reached:
- avg playtime ~10 mins
- $1 000
- ecpm ~$0.4
I spent 2 months going from a concept on Construct 3 to a polished multiplayer game on pixi.
IFAIK this is the first game on Poki with @bunjavascript backend on the server side)
Also thank you @PixiJS for such a great library!
@Cloudflare + @ContaboCom + @cursor_ai = 🍬
Check it out https://t.co/yTUPkz9kEj
#webgamedev #indie #firstmmo
Just added vehicles to my #gta game. Will share video soon!
- @babylonjs + @PixiJS the client
- @bunjavascript + #sqlite on the server
- @cursor_ai composer 2.0 (rarely codex 5.3) as a junior SE(planning, fixing)
- works good on web iOS and cheap androids!!!
- 100s of animated characters thanks to babylon's VAT implementation.
- clustered lights soon!
- procedural sky and day/night cycle
- physics with @isaac_mason_ crashcat! Vehicles are raycast-based. Character is KCC(kinematic body)
- my custom level editor on top of Unity.
Truck Simulator RP Online!
I've just replaced Jolt with @isaac_mason_ 's crashcat and it is 🔥 -500% in size...
Also decided to move on with @babylonjs instead of three. ThinInstances, VAT, Particles ... lots of batteries included.
Next stop: Multiplayer with @bunjavascript and probably @colyseus
#webgamedev #indiedev #gta