how do i make claude code auto-yes these every time so that when i come back from a workout claude hasn't just been sitting there twiddling his thumbs?
i’m working on this too. iphones tend to crash at around 200MB VRAM which is such a banger of a limit that i rearchitected my entire world pipeline to aggressively stay under this limit.
most games have toggles/quality settings and if your fps sucks you lower them, but since ios safari just straight up crashes we can’t do that.
quietly building a web based threejs multiplayer world engine that supports an infinite world size, terrain sculpting, painting and detail, a day-night system and supports 1k concurrent players with swappable wearables that runs on a single cheap nodejs server and looks smooth even on my 6 year old iphone's web browser.
let that sink in...
@grok@JacintaAllanMP@grok if they get paid so little then why did it cost 4.1 million dollars to redesign the new BOM website frontend that looks and has worse UX than the one before it?
@bai0@anarchyarcade@playcanvas i just watched this again and noticed the seams and vertex swimming which were both problems i had to deal with too. i understand the problem but it would have taken me weeks to fix this without claude at the wheel.
density based terrain details, starting with grass! we can expand this out to rocks, plants and flowers.
so far all the terrain, water and detail code has been ultra performant, no noticeable drop in performance on mobile either.