The hardest part of being a game developer is finding a publisher who truly shares your vision and is willing to fully support the project. The most painful part is facing constant rejections despite the passion and hard work behind it. #indiedev#IndieDevs#publishers#game
@GAMEBORO I can tell you that from version 5.2 to 5.5, in my opinion, Lumen absolutely wrecked performance, but starting with version 5.6 they fixed the issues. That said, if you don’t work on optimization during development, the 12-fps problem can still show up. LOL.