Chart for the viable enders for the new Corner BnB loops tested on each character, for the sake of simplicity “5M(1)…” can be done universally
#dbfz_KBU
5M start at the corner for 6166 damage with meterless SKD using the new beam links. for those that have asked, both these beam loops & the other loops are universal but on smaller bodies you should do 5M(1) > 5H > 236S etc. as the ender because 5M(2) causes it to whiff
#dbfz_KBU
5M start at the corner for 6166 damage with meterless SKD using the new beam links. for those that have asked, both these beam loops & the other loops are universal but on smaller bodies you should do 5M(1) > 5H > 236S etc. as the ender because 5M(2) causes it to whiff
#dbfz_KBU
2M start at the corner for 6018 damage with meterless SKD. the same (new?) link can be looped and linked with even 5H if the j.S is timed properly. this should be his new optimal if I’m not mistaken
#dbfz_KBU
5M start at the corner for 6166 damage with meterless SKD using the new beam links. for those that have asked, both these beam loops & the other loops are universal but on smaller bodies you should do 5M(1) > 5H > 236S etc. as the ender because 5M(2) causes it to whiff
#dbfz_KBU
@AnActualViolist thankfully that’s changed off normals at least considering breaking 6K is relatively healthy in this current state & yep the fact they gave him that is a game changer