Hi everybody!
I created this account to share pictures and updates of the world generator / procedural generation library I'm currently developing (github link in description)!
I will also use this account to share some PCG blog/articles/projects I like.
Plugin has been published on Asset Store 🥳
It lets you create terrains in one click and it's *free*.
#unity3d#leveldesign#opensource
https://t.co/eiCtrrIIdn
It's available ! There are a lot of features I want to implement, but for now I will take a break from this and work on other projects.
Anyway, if you want to try either the plugin or the demo, you can download them at https://t.co/6Oaa40jHet
At last! Here's the MOTHERSHIP Concept Trailer. Pure exploration in exotic and treacherous exoplanets. We're a tiny team working hard to someday bring you this game. Your support is priceless for us. Thank you so much! 🚀
#UE4#IndieGame#MadeInToulouse
(Sound on 🔊)
Can't find your way in that big, infinite world? Here is a map! 🗺️📌
You can see the diversity of the types of reliefs that are generated 🙂
Still working on biomes, it's taking a bit of work, but there should be new content in the coming weeks! 🏜️🏔️🏞️
#screenshotsaturday
Yellow grass!
I'm preparing a "biome" update, with different ground layers distributed all over the map according to humidity and temperature ☀️🌧️
More diversity to come in world soon!
#ProceduralArt#gamedev
Tree species generation!
Each row was generated using the same settings. The settings are picked randomly and different for each row of trees.
#ProceduralArt#gamedev
A Julia set for f(q)=q³+c in ℍ (Quaternions), plotted through cylindrical orbit traps.
(These days I'm mostly listening and learning. Meanwhile in the background I have my @Shadertoy renderer computing an animation, and it just spit out this frame for me)