@htxmwnbmnd soh is compatible with texture packs, idk if there's any render96 equivalent for oot. I don't have any setup details handy but I think there are guides floating around youtube.
@htxmwnbmnd It currently still requires an external drive with at least an empty E:/soh folder or it will crash after showing the ship. I'll probably clean that up if I ever get around to doing another release.
@gsingers@jobergum I find feature experimentation a little more accessible in ES, TermStatQuery + Painless integration opens a lot of doors to pulling off techniques that would require special indexing tricks otherwise. Hopefully it all still works with these upcoming 8 changes π§
@dtaivpp@gsingers@jobergum It's mostly the same workflow. Check out the client code here https://t.co/G8REZV0cWp for examples of working with both engines.
@gsingers@vboykis@Wikimedia There's some older notebooks in hello-ltr you may find inspirational (or maybe the module code behind the notebook): https://t.co/Pz71x3FvyQ