uh... if it wasnt obvious enough, im no longer going to post on twitter, so dont bother following me here because im not gonna post any more artworks here
i do post on cara and bsky though
@sutai_devs@ViceLitty@katsudonsoup i tried to dabble in animation but it was too hard so i went back to 2d art
what's upticking, is it making some frames last longer or making the entire animation faster
@ViceLitty@katsudonsoup in some animations, you want to convey speed. one small issue: if you draw one circle moving one centimeter each frame, it just moves smoothly
the solution? make it move two centimeters on some frames, now it looks like it goes faster
yeah thats it, easier said than done though
@katsudonsoup now theyd need to sketch everything, line it, then color it, on top of all the other skills required for animation, such as understanding movement
try drawing the same artwork. 24 times. just for one second of animation.
believe me i tried and it was SO FUCKING TEDIOUS
@katsudonsoup some other animation commissions are cheaper because usually frames are copy pasted and edited, or reused, or corners are cut in general
sometimes they arent frame by frame animations, but instead motion tweening, which while difficult, is definitely easier than frame by frame
@SymbiontHost heres some basic math
24fps animation = 24 frames per second assuming minimal corner cutting
24 frames = 24 artworks, basically
i price my comms at around 20$ for a colored and lined artwork
20$ x 24 frames = 480$ per second
too expensive? try it yourself and see why
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