@iquilezles new shadertoy UI is problematic:
1. margins/paddings look bad
2. It's buggy
3. The colours/animations are distracting
4. The white is too white. Your eyes work in "relative space" when making art.
5. Some stuff like the UPPERCASE WITH CHAR SPACING looks like slop
Our pc demo collab with @CIOSAI_tw, released at Sessions demoparty 2024.
10k lines of code (excluding the engine itself) for the demo. 95% of these were C++.
@liveplusplus made this possible 🙏
https://t.co/KOxN4wAIaz
noctilucentia, 4kb demo for revision released at @revision_party 2024
Realtime infinite bounce pathtraced volume using a radiance cache and hyperbolic camera projection. Using the Oidos additive synth.
https://t.co/fEegFt4alS