Fosterverse is a Decentraland based metaverse by @PedigreeUS
By fostering a homeless dog in Fostslerverse, users give the dog exposure & help the dog find a home in real life
Fostering in fosterverse also helps to drive donations to help these dogs, which @PedigreeUS will match
• 5 of the 52 games will be presented with enhanced immersion, using using 180-degree monoscopic tech
• The user will be able to experience the game as if he or she were sitting close to the court, changing the point of view as the game progresses
The NBA will present 52 games in the metaverse
• The league announced an extension of its partnership with Meta to broadcast games using VR technology
• The games will be broadcast using Xtadium, a metaverse app used to broadcast immersive sports experiences using the Quest 2
New digital collectible, “A Hard Working Man” is a new music experience that leverages blockchain technology
The collectible is a cross genre release by The Avila Brothers, Snoop Dogg, and Billy Ray Cyrus
Music is one metaverse use case that has had quite a few activations
In July 2020, 45.8 million people watched the @trvisXX Astronomical concert on Fortnite
The experience has 199 million views on YouTube
https://t.co/JtRnDTJ3W2
In West Elm Home Design, Roblox users are able to customize their virtual homes with more than 150 digital versions of physical @westelm products, including furniture, lighting, and garden accessories
https://t.co/UgWADCzSeT
Today’s digital experience spotlight, West Elm’s Virtual Home Design
@westelm created a virtual space with a furtniture store, coffee shop, and merch boutique
Microsoft has permanently closed AltspaceVR, a social Virtual Reality platform that was founded in 2013 and acquired by Microsoft in 2017
The team will be shifting focus to Microsoft Mesh, a platform for VR enabled remote work collaboration
We’ll be occasionally highlighting metaverse experiences
Today, we spotlight @Nike’s Nikeland, an immersive metaverse environment built in Roblox. In Nikeland, Users can walk around with their avatars, develop mini games, and buy branded digital clothing to dress their avatars
At the World Economic Forum (WEF) at Davos, Chris Cox, chief product officer at Meta, shared some thoughts on the metaverse
He compared the metaverse to the internet, and stressed the importance of interoperability
https://t.co/JJkuArTiwZ
The 2023 State of the Game Industry survey been published
One question was specifically about the metaverse:
"Which of these companies/platforms do you think is best placed to deliver on the promise of the metaverse concept?"
Epic Games' Fornite got 14%, leading all platforms, followed by Meta (Horizon Worlds) at 7% & Microsoft (Minecraft) also at 7%. 5% percent said Roblox, and fewer chose Google, Apple, Second Life, Sony, Tencent, Amazon, and VR Chat
A panel of experts at the World Economic Forum (WEF) in Davos discussed a global idea of an industrialized universe
Great to see thinkers at the highest level are tapping into the potential of the metaverse
https://t.co/WSSB5pjTpm
Spotlighting some different metaverse experiences:
In August 2022, @Invisalign launched its interactive dentist office in Roblox. The office featured exam rooms, two mini games, and more
Within the first 1-2 months, 2.1 million people entered the virtual space
Seoul has opened its metaverse to the public. Seoul residents can access city services in a virtual environment
We often think of the metaverse from the perspective of for-profit businesses, but federal, local & municipal entities are also a key segment
https://t.co/a7J0pOIkR4
Some thoughts re: the metaverse & community impact:
Corporations whose mission is part profitable growth / part community benefit are using the metaverse to connect employees and teams with philanthropic and community development programs more effectively and consistently