Working on a turn-based pixel roguelike for mobile, for people who liked games like Rift Wizard and Path of Achra. Short runs: pick your route from full enemy intel, combine perks into trigger chains.
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Mind school effect.
When I think of the word "mind", "twisted" is the first word that comes with it. So I decided to go with this shape lol
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Poison Touch perk icon. The hard part with these icons is always fitting the character into the shape all Touch perks share while still inheriting the school's idea.
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Permadeath is a normal, fairly frequent outcome in a roguelike. In my game I tried to give that moment a bit more weight than the usual debrief screen.
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