We're working on a proof of concept for integrating @unbound_io's new workflow into @UnrealEngine.
Not our SDF engine yet. But first to see what it would do with the already existing modeling features of UE.
Here is a quick first test.
Our AI experiment is a wrap!
We want to extend a giant thank you to everyone who lent us their time and imagination this month.
The results weren't just generated, they were inspired.
This is possibly the most insane UI I've ever worked on.
Everything had to stay live and feel tactile. But then when you expand a node it needed to become a regular 2D UI, all while juggling relative positions to the 3D objects, like some sort of 2.5D space 😵💫🤯
Unbound Slop for 2D game assets!
We had a blast running our generative renderings through God Mode AI's sprite generator to create these idle animations. 🥊💥
I just wanted to do a quick test in a fresh project...
Chose the blank template and here we are compiling thousands of shaders... what the hell Unreal Engine?!
We vibe jamming!
Gotta tell gemini to stop spawning chests on corridor entrances, but aside from that, it seems to understand dungeon crawling pretty well.
#vibejam#threejs#madeWithUnbound
One of my favorite things about https://t.co/Hy1xYZAmsr is how easy it is to make tons of variations for early concept phases of a project.
Here are some goblin ideas for a #vibejam dungeon I'm working on.