@SebAaltonen@sebify that’s my main workstation now. and I just brought it w me in my carry on to my place in Austria. love this thing. no more need for windows for me.
Here's a list of the upcoming features in Three.js Water Pro v3. It's a big update!
✅ Improved Wave Realism — Updated spectrum produces more organic wave patterns.
✅Improve Lighting Model — completely revamped lighting model that produces realistic color changes in shallows areas and allows you to see through water surface
✅Persistent Wave-Crest Foam — Foam lingers and rolls off breaking waves.
✅Multiplayer-Ready Determinism — fixed-step simulation and syncing between clients
✅Sea Spray — attach emitters to boats, rocks, etc. to generate spray as water hits the surface
✅Rain — wind-driven streaks plus water-surface ripples.
✅HDRI Environment Maps — procedural sky has been replaced by realistic HDRI maps
✅Boat Wake — V-shaped wakes with automatic foam on breaking crests,
and much more!
@gfodor for how I use it for code, Opus 4.6 has reached good enough. Nothing missing. Which is good because that means we are saturated and soon open weights will reach this. Maturity.
Usually I would expect this to be lame. But the first thing that jumps to my mind when I see this is, "A PC that boots straight to the GPU and has no CPU." Which I would be totally there for.
https://t.co/mllBolJIem