@ibaiGorordo@rerundotio Looks awesome! :)
I'm a dev at @rerundotio - curious why couldn't you use Rerun's built-in 3d line strip for this? Was the look not quite right or something else that didn't pan out?
Tried out the new video support in @rerundotio 0.19 by visualizing @Apple's DepthPro model with @Gradio on @huggingface Spaces. Super cool to see it in action!
https://t.co/DLlwDf8Ybx
At Rerun we are building the multimodal data stack for robotics and spatial intelligence. Up until now that has meant logging and visualization, but with the 0.19 release we're expanding that in a big way. Rerun 0.19 brings two huge new features: the ability to view and query back Rerun data as dataframes, and part 1 of supporting encoded video data.
Letโs dig in ๐งต
@AiFlux @rerundotio if you use our Python/Rust/C++ apis to add text to the data it's fairly easy, but there's no way to do that in Javascript. Rerun renders to a WebGL/WebGPU canvas that you'd need to overlay then
Video support for the upcoming 0.19 release is coming along nicely ๐ฅย ๐
For this release it will be limited to the web viewer, only mp4 containers (no streaming yet), and supporting AV1 and H.264. But we're just getting started.
Stay tuned!
I can't believe we're done!
Time Ghost
A short film we on the Demo Team have been working on for a while
https://t.co/ohRuz0TA5d
Like all our teamโs demos, it runs in real-time at 30fps in Unity. Over the next days Iโll be posting rendering and tech art breakdowns in this ๐งต
Rerun 0.18: Columnar API and new data architecture for faster writes & ingestion + lower memory use.
This release brings orders of magnitude faster writes and ingestion times and lower memory usage for many long time-series datasets. Itโs powered by a new column chunk based architecture. The new rr.send_columns APIs makes it easier and faster to send pre-recorded data to Rerun without having to log it.
For good measure, we also threw in mesh and 3D shape instancing through the InstancePose archetype as well as a new shape primitive for 3D ellipsoids.
0.18 is another big step forward on our quest to help robotics and embodied AI teams unify their visualization and data stacks by making Rerun fly through even more kinds of datasets!
The upcoming Rerun 0.17 brings a huge increase in explicit control over your visualizations ๐
In this video for example we dynamically change the visualizer that is applied on an entity from Mesh3D to Points3D and then edit the radius of the points. Because this mesh has vertex colors, the point cloud automatically becomes colored as well. All of this can be done either from UI or from code.
Weโll release 0.17 next week. Stay tuned.
HOT3D in Rerun! ๐ซฑโจ๏ธ๐ซฒ
HOT3D is a new benchmark dataset for vision-based understanding of 3D hand-object interactions by @TweetEdMiller and the Project Aria team at @AIatMeta.
@ernerfeldt @ExpertOfNil Admittedly no-default-features doesn't make much sense for wgpu - you can't render anything then.
11.57s for default features
Naga becomes heavier quite quickly
@ernerfeldt @ExpertOfNil Probably got fixed in 0.20:
Just tried `cargo clean && cargo build --timings -p wgpu --no-default-features`, takes 9.7 on my macbook.
Interesting how bad num-traits is Oo.