@OmegaLuke Yes I'm fed up. I'm not surprised with the state of the economy. But I also think there are money grabbing bastards out there particularly when you see service charges going up by thousands.
@DoctorBenjy I don't know why the world is losing it's mind. The game needed to improve. The community wanted improvement and now it seems people want more, want less or want different. I just want a game good enough that I'm so immersed in that I don't notice or care about anything else.
@theFFM_ In early access one of the top division clubs in Spain or Germany. Probably one of the newly promoted teams in the national league north or south at release followed by a European journeyman.
@DoctorBenjy I'm hopeful the FM27 will bring back more on the enjoyment that makes me want to play. But equally makes you and other creators to want to make exciting content. I will alway play, but I want that one more game feeling again
@WorkTheSpace I'm optomistic. It looks like FM27 will go so e way to addressing issue that has cut my play time by more than half of a normal game cycle. Fewer clicks more immersion are important. Mali g thing look prettier can come later
@OmegaLuke It looks pretty good. Blends fm24 and 26. The use of the dev version to demonstrate the UI is a better approach and shows that SI are listening. Can't wait for future deep dives. Ironically, these small changes will bring a lot more fluidity
@DoctorBenjy It is positive that SI have actually shown how the UI works. A step forward from fm26. Absurd to say things like the inbox message with a scout report actually includes the report rather than requiring extra clicjs,but it shows they have been listening.
@nocontextfm1 Less than half a normal game cycle - according to steam1000hrs fm26, 4000hrs fm24, 2200hrs fm23, 2000hrs fm22. Probably 3-400hrs ayear isme leaving the game on rather than playing
@claytsfm Bring back features in fm24 that supported immersion. Deadline day, seeing completion performance graphs, easy access to key league stats, data over time. At the same time keep the good stuff from fm26 - tactics, match experience. Then build off it
@theFFM_@OmegaLuke The population of fm content creators seems to have beards, but the key thing is the audiences. It's the sort of thing where collaborative marketing might work for the right product
@WorkTheSpace I find pentagons harder early same than a lower league road to glory, often due to difficulties connecting with the clubs and players. I find that I need to frequently hop between clubs to build rep and get to better leagues and get the 1st CL club.