"Dena" - my latest 3D character portrait based on a concept by @FiboDemons ! Had a lot of fun texturing her
Sculpted in Zbrush, retopo & modeled in Maya, handpainted in 3DCoat.
@Fantom_adventur@FiboDemons around the edges and ends of each stroke. As for the shapes I set up a camera to match the ref and did everything in symmetry. First pass to match as close as I could, then after retopo + unwrap I brought back into ZBrush to implement very subtle asymmetry to push closer to ref!
@Fantom_adventur@FiboDemons Ah, by noise I meant the tertiary details. If you look at the original reference you can see how the concept was done almost as if it were brush strokes on a canvas. So to replicate it I used a combination of rake brushes to mimic direction and the falloff in intensity (1/2)