#EarnTheNumber.
In 007 First Light, play as James Bond, a young, resourceful, and sometimes reckless new recruit, and discover an origin story for the first time. An all-new game experience from @iointeractive, coming in 2026.
Sign up now: https://t.co/AMxnAIGz5h
#007FirstLight
Happy release day! Itโs been a privilege to work in this game with the amazing audio team. So thankful and happy to see all the positive reactions from players all around, I canโt wait to start my playthrough as well. Definitely a dream come true
The official story trailer for Star Wars Outlaws has arrived.
Pre-order #StarWarsOutlaws today! Available August 30, 2024. Play up to 3 days early with Gold or Ultimate edition, which includes the base game and season pass.
*clang*
*screech*
*ominous gurgle*
You heard us - #DeadSpace has been nominated for Best Audio Design at @thegameawards!
Go vote for us here: https://t.co/BY4Fyd1Qar
Congratulations to @deadspace for winning a Golden Bat for the Best Audio Design of The Year at Fear Fest: Horror Game Awards 2023!
The AWARD CEREMONY is still LIVE on IGN's YT channel here: https://t.co/uL6voN3wSH
๐งต 1/5 Have you noticed how the audio in The Division 2 is changing based on your environment? Let's deep dive into a system called 'Bubblespace' with Audio Architect @cubusaddendum and Audio Director @lostsystems1 ๐ง๐ฎ
Well there it is! The project Iโm working on with my fantastic colleagues over at Massive. I admit that it sometimes still feels unreal working on a Star Wars game, especially such a cool one. I am extremely lucky to be part of the dev team. I hope you enjoy the gameplay trailer!
Extra fun fact : not just the slashers! Most of the necromorphs have varying headless vocal sounds.
Also, when you hit a necro, the vocalizations change depending on their health status (if a limb is dismembered or not)
@Joewilsonaudio Nice! Interesting ideas in there like for the crate stomp and weapon ๐ indeed the Ishimura is a ship that should feel โaliveโ so increasing the ambient elements would help for that. The slasher is a little too silent, you can have fun adding more layers and sweet movement gore
@Sukutash Thank you!! ๐ Probably the Twitcher foley, that one was really fun. I also really enjoyed implementing the necromorph vocalisations especially with the superb reworks by @FormosaInteract@davidphilipp
My first AAA game as a sound designer! ๐ฅฒ I was lucky to have the most amazing and talented teammates on the project. There is a crazy amount of details added to the overall audio. So happy to see the reactions, I hope you all enjoy it #DeadSpace