@gr8_rebellion Hey, The Great Rebellion is missing an age rating and is currently region-locked in Germany. Would it be possible to submit the Steam content survey form to make it available again?
@Rikuto_Kuronaga I can't think of any other studio that is as proficient in self-sabotage as Koei/TN. Ok, maybe Relic if you are into RTS and know how they make a good first game, only to then further ruin a series with every subsequent entry
@yumi8228 Same. Games started with little to no stories and could still captivate. Story-focused games tend to lack emergent and addictive gameplay loops. Sony is the worst offender in this
@ScottApogee But could you please fill out the Steam content survey to make your games available in Germany again? Blake Stone Aliens of Gold is still missing it for example. It takes only a minute.
https://t.co/ladpr4TdT0
@TechPowerUp Now this should motivate @Activision to finally submit the Steam content survey form to make their old games available in Germany again (Gun, Phantasmagoria I + II, Arcanum, Timeshift and Singularity). It takes only a minute
I have been trying to find something meaningful to say about the Id Software layoffs.
My “Microsoft will probably be a good steward of the brand” statement isn’t aging well, and this is certainly going to dampen the mood of the founder reunion at QuakeCon next month.
I’m saddened, but I can’t muster anger or outrage over it. I don’t have access to the books, but I suspect that Id Software was a marginal business from Microsoft’s perspective. I believe the reports that Minecraft revenues have been carrying several other studios.
To continue being produced long term, games need to succeed, not just be beloved.
Games are competing with every other option for spending your leisure time and money, and the competition is brutal.
You can’t rule out the possibility that executives are idiots, but that shouldn’t be your default belief. I don’t think there is any obvious path that would have doubled the revenue from Id games.
Could they have gotten more with a different pricing strategy?
Could they have created more things for fans to buy?
Could they have cost effectively marketed in a way that reached more players that would have loved and bought the games?
Could they have changed the game designs and broadened the appeal to more players without alienating existing ones?
Could they have produced the games at a lower cost, faster or cheaper?
I really don’t know.
The game isn’t over yet, and I hope the studio rallies through.
@nicalis Hey @nicalis the game is still region-locked in Germany because you did not submit the Steam content survey questionnaire to comply with the new youth protection laws. It takes only a minute
https://t.co/ladpr4TdT0