Question to all Blade players:
Do you think the hero would be more healthy+useful, if his sword form would be a cooldown with duration (like WF) but with more effects+better numbers (dmg, anti-heal, speedboost etc)
You could buff his gun+make his 2 dashes different in each form
Blade becomes actually viable after over a year of mistreatment in game and now all of a sudden i’m seeing people calling for his head?😭 Just seems strange
@seraphicreates@LytePk Thats an ability and Black Cat is beyond OP rn.
Magik having her fall off removed wont change her gameplay that much imo. They could remove it ofc but she probably needs Different Changes to be viable (at least on PC because she is really good at console)
@spamzonxx As an Adam main i hated the Guardian Revival Team up so much. It locked 90% of my characters value not just behind triple Support but also behind that one specific comp
But i do agree that they need to upgrade the current team ups because most of them are really uninteresting
Can we please stop attacking a certain role/niche?
The main problem are certain HEROES in a role/niche. There are broken/easy Heroes across ALL Roles/niches. Same with balanced/honest Heroes
@Dannyyyyyyyy cool idea but it might be too confusing. It could add more layers to his ult and increase decision making but i can already see people complaining that this hero does too much at once
I would actually prefer to keep his strong neutral with a situational offensive Support Ult
@ACmarksman8722 Beta: Adam
0: Adam
1.0: Adam
1.5: Adam
2.0: Adam
2.5: Mantis
3.0: Adam
3.5: Adam
4.0: Adam
4.5: Adam
5.0: Adam
5.5: Adam
6.0: Adam
6.5: Adam
7.0: Adam
7.5: Adam
8.0: Support Deadpool
We stay true our Main Hero o7
@edeh_o_o tbh i am always a little scared of flex players. I acknowledge them especially in an OpenQ format but you have to understand that these players dont learn the fundamentals of the game that much/fast as the players with a smaller hero pool (f.e. 2 heroes per role) and a main role
@Death_n_Gaming Unfortunately, the scoreboard, MVP/SVP-System and especially the perfomace-based-point system make this problem even worse
Not just for Vanguards but basically every role
Or you finally address the problematic Hero Designs combined with Maps, Ultimates, Sound and Visual Design etc instead of trying to add passives or changing the format which will only hurt the Game long term
Nerf Strategist healing by 10% for 3 healers,
Duelist damage by 10% for 3 dps, and
Vanguard damage taken by 10% for 3 tanks.
In the long run, this would make it much easier to balance individual heroes without adding role queue.
We need a completely new ranked system
- No performance based MMR past GM
- No more than 2 sub tiers apart in skill level
- Extremely harsh penalties for throwers
- Preferred heroes tab on hover
Its actually the opposite. Because healing+damage are so high combined with many other factors like Map and Hero design, the economy is more about attention than about resource-trading
You literally pick 3 supp because its harder for the enemy team to bait all the attention
I’m going to try to be nice but this lack of understanding of the game by casuals will be its downfall.
Triple support strength isn’t raw healing output homie. In fact 3 main Strats sucks
@salmoona_ Funny how the only ethical supports are Adam, Mantis and Supportpool
Tho i think you could easily make some of the other support ethical too with the right changes.
f.e. Loki Ult would work more like an Echo Copy and his Runes have a higher cast time