Madame Celeste Amarilla,
Vous êtes une femme méprisable et indigne de sa fonction.
Vous ne représentez pas le Paraguay, ce pays qui a transpiré la passion et l’honneur tout au long de la compétition. Par votre inconscience et votre racisme décomplexé, le monde entier a déjà oublié le parcours et l’effort historique que vos joueurs ont réalisés durant cette coupe du monde pour laisser place à une dame incompétente donnant la pire image possible de son pays.
Je ne laisserai jamais aux gens comme elle, la liberté de laisser propager leur haine et leur racisme à travers le monde.
🔷🇩🇪 WHAT A DISGRACE FROM GERMANY!
The matches of Hamburger Sport-Verein in the Bundesliga won‘t be shown in free tv.
Millions of HSV fans, a big minority in Germany, but yet nothing Germany does for these people.
Tagesschau fans can watch free tv, HSV fans have to pay.
Playing warframe these last few weeks has been such a breath of fresh air
Game is fun, community is super nice, don’t NEED to buy anything, but everything’s reasonably priced (from what I’ve seen) devs are cool and memey.
I get why people love it, honestly deserves more hype
"All of Germany will be mosques, and you can't do anything because we are the majority. It’s our empire. We have more children.
You've lost. There's no Germany anymore. Germany belongs to us"
Oberon Rework:
Passive:
Oberon’s original Passive was designed to increase the survivability of Companions, and as a result was mostly trivialized by the Companion Rework from 2024. With this rework, we’re giving him a shiny new Passive!
New Passive:
Picking up a health orb (or a universal orb) generates a Righteous Negation charge for Oberon and Allies within Affinity radius. Oberon and his Allies each have individual caps of 3 Righteous Negation charges.
New Effect: Righteous Negation
If a player has a Righteous Negation Charge, they are invulnerable to incoming damage. When incoming damage is blocked, one Righteous Negation Charge is expended. If a player has multiple Righteous Negation Charges, they will remain Invulnerable and receive a small 0.25 second cooldown before an additional Righteous Negation Charge can be depleted. If the damage removes their final Righteous Negation, players will be granted an additional 0.25 seconds of Invulnerability.
Players can identify how many Righteous Negation Charges they have via the buff indicator in their HUD, or by counting the number of floating shields that circle around them.
Ability 1: Smite
Smite is a fairly straightforward ability that can be modded for maximum efficiency on a single target. We want to focus and elevate its strength as a Single Target ability, while smoothing out some of its quirks.
Smite Changes:
Smite’s Target is now completely stripped of Overguard and Armor, and loses 35% of its current Health (specifically Health and Shields) in an instant (capped at 75%).The target is also force Staggered and opened to Melee Finishers.
Smite does not bypass Shields, so those affect the final damage to Health.
Enemies within 6m of the Target receive 50% of the damage dealt and are impacted by Stagger.With this change, we have removed Smite’s secondary seeking projectiles.
If Smite is cast into a tight group of enemies, Eximus units will be prioritized as the Target.
Smite Infusion Augment:
Unchanged.
Ability 2: Hallowed Ground
Hallowed Ground is a useful tool in Oberon’s kit, but needed a general quality of life pass — namely to improve its overall modding flexibility and bring it up to 2025 gameplay standards.
Hallowed Ground Changes:
Hallowed Ground is now a full circle.Ability Range increases its radius instead of the arc!
Also increased the height of Hallowed Ground to affect both flying enemies and double-jumping allies alike.
Due to the increased size of Hallowed Ground, we reduced the maximum number of Hallowed Ground from 4 to 3.
Nullifiers no longer destroy Hallowed Ground.Instead, their bubbles simply Nullify its effects for anyone inside it.
Radiation Damage from Hallowed Ground now gives guaranteed Radiation Status Effects (previously was a 15% chance at max rank).
Renewal healing is doubled while standing on Hallowed Ground.The Iron Renewal armor buff no longer requires interaction with Hallowed Ground. See the Renewal Changes below for more information!
Removed the Armor Stripping from enemies that survive Reckoning, as that mechanic is now being added to Reckoning itself.See the Reckoning Changes below for more information!
The Status Effect cleansing and immunity is unchanged for Oberon and his Allies.
Hallowed Eruption Augment:
Increased Hallowed Ground Duration from +100% to +200%.
Ability 3: Renewal
Renewal is often compared to Wisp’s Reservoirs, in that the latter heals more for less energy. The goal of our changes to this ability are to amplify and simplify Renewal’s effects to offer more impact.
Renewal Changes:
Removed the increased Energy Cost per target.Renewal now costs a flat 3.5 Energy per second it is active, regardless of the number of allies it is healing.
Renewal’s range is now Oberon’s Affinity Range.Previously, casting Renewal would apply this effect to a set area on the map. Now it moves with Oberon instead of applying only in a static zone.
Players affected by Renewal are given the Iron Renewal buff, which increases Armor by 50% for the casting Oberon and 100% for Allies.
Renewal no longer stacks with other Renewals.The most effective Renewal will take priority if players are in range of multiple casts.
Updated Renewal’s VFX to make it clearer when it is being channelled.Players can identify when Renewal is active by the crown of energy around Oberon’s brow.
Phoenix Renewal Augment:
Reduced the cooldown from 90s to 60s.
Ability 4: Reckoning
Reckoning is a visually impressive ability, but unfortunately lacks the actual power expected of an ultimate. With his rework, we are increasing the overall damage output and are changing some of the ability synergies to now be basekit.
Reckoning Changes:
Reckoning now only targets enemies in Oberon's Line of Sight!
Increased the bonus damage to enemies affected by Radiation Status Effects from a flat 625 to 750 per stack of Radiation. In other words, the damage is doubled if the target has maximum Radiation stacks.With the guaranteed Radiation Status Effects to those standing on Hallowed Ground, it should be easier to ensure they receive that Bonus Damage.
Oberon receives 10 Armor per enemy hit.Bonus Armor is capped at 1000, and persists for 30s.
The Bonus Armor cap does not scale, but the Duration can be increased by Mods.
Enemies affected by Radiation Status give an additional 5 Armor per hit.
Surviving enemies have 50% of their armor permanently removed.This mechanic was originally tied to Hallowed Ground, but that interaction is no longer required to remove armor. Otherwise, the armor reduction is unchanged, as it was a critical part of Oberon’s kit.
All enemies hit by Reckoning have a 50% chance of dropping a Health Orb upon death, regardless of whether they were killed by Reckoning or not.
Reckoning no longer Blinds enemies.Oberon spreads Radiation widely through his kit, which is negated by Blinding enemies and not having them fight each other. This element no longer felt thematic to his Abilities, so we’ve removed it!
Slightly increased casting speed.
Hallowed Reckoning Augment:
The bonus armor granted from Hallowed Reckoning patches now has a grace period; the buff will remain active for 3s after leaving the radius.
Reduced the VFX of the patches that spawn on the ground, as they could be visually overwhelming.
That’s all for our Oberon rework! We’re excited for you all to play with his refreshed kit when The Vallis Undermind launches in October!
#Warframe
Since Tennobaum 2024 starts now, I will be giving away Warframe Slots!
Comments your name so I can gift you in Warframe, follow, like, retweet, all that jazz.
I'll probably just randomly give them away here/there for the next handful of days so enjoy. #Warframe