Over the past few months, I’ve been building Flare almost entirely with Codex.
Not just generating snippets—I use it to design features, refactor large codebases, build MCP tools, debug issues, write tests, and iterate on product ideas.
At this point, it feels like having another engineer who never gets tired of reviewing code or tackling tedious tasks.
The biggest shift isn’t that I write less code.
It’s that I spend far more time thinking about the product, and far less time fighting implementation details.
Flare simply wouldn’t have moved this fast without Codex.
Huge respect to the OpenAI team for building something that’s genuinely changing how I ship software. 🚀
#Codex #OpenAI #MCP #BuildInPublic
@alexprokhorov@jittervideo Video is still the rough edge in Figma Motion. It feels strongest for lightweight UI motion close to design; video-heavy product scenes usually need a timeline/export flow that treats media as first-class. That is the workflow we are building around with Flare Design.
AI 时代难得看到技术争论啊,感觉还挺宝贵的,AI 让编程门槛降低了,后面进入的程序员可能会更加贬低和轻视计算机基础了,反正我能做出来/能用就行了。
不得不说云风的脾气真好,即使反驳都还在照顾别人的情绪,尽量避免资历压人,别人都在宣泄情绪,他还在认真回复技术细节,这一点已经很让人敬佩了。
我是做不到,可能年纪没到,没有看小孩的这种心态,当然水平和格局就更没到了😭