🇨🇳 China has an ingenious way of keeping the temperature down
Outdoor evaporative mist cooling systems spray ultra-fine water droplets into the air that evaporate quickly, absorbing heat
Writer: Ian
Day 2 of 3: How did the B-21 Raider completely sidestep the catastrophic software nightmares and costly structural retrofits that bogged down legacy aircraft like the F-35 for years?
The secret lies in a revolution built entirely in virtual space—years before a single piece of titanium was ever cut. 🧵👇
Module completion so far has shown a very brisk pace. That said, the more modules are added, especially in height, the more internal space will require fitting out in parallel with assembly, likely slowing things down a bit.
💸 HOW I PLAN TO MAKE $100,000 FROM CS2 💸
Investing in CS2 can feel like entering a casino in 2026.
You never know what will 10x, what will flop, and what will completely surprise you.
Here's my game plan for the next 2–3 years:
1. 10,000 Gallery Cases
My goal is to accumulate 10,000 Gallery Cases and hold them for several years. If they eventually reach ~$10 each, that alone gets me close to my $100k goal.
2. 10,000 Dreams & Nightmares Cases
D&N has incredible golds, strong demand, and has been in the active drop pool for a very long time. My thesis is that once it's eventually removed, the supply will slowly tighten and the price could appreciate significantly over time.
3. Diversify into overlooked active drop skins
If I'm wrong on cases, I still want exposure to asymmetric bets.
I'm slowly accumulating Factory New and Minimal Wear Mil-Spec skins from the Ascent, Boreal, and Radiant Collections using buy orders while they're still dropping.
They're cheap, overlooked, and if they eventually become discontinued, I think they'll have attractive long-term upside.
Will I be right?
Only time will tell.
This isn't financial advice—it's simply the strategy I'm following with my own money.
Bookmark this post and let's see where we are in 2–3 years. 👀
Also, the Apple TV and HomePod mini haven’t been updated in half a decade. We’re not talking about cutting edge tech in those devices. It’s almost like those hikes are to offset the $100-$200 Mac increases that honestly could have been a lot higher.
I don’t think the Mac or iPad price increases are going to be shocking or incredibly deterring to customers. But the smart speaker and TV box markets are so commoditized that these HomePod and Apple TV price hikes could drive people to cheaper Google and Amazon alternatives.
More increases: iMac to $1499, Touch ID MacBook Neo to $799, Mac Studio up $500 to $2499, 13-inch iPad Pro to $1499. Fully-loaded 16-inch MacBook Pro is now $9999. Base iPad to $449, iPad mini to $599.
Apple: "Have never seen a component price increase this much, this quickly. We have shielded our customers from these increases so far, but we have now reached a point where we need to begin raising prices on a number of products, including today’s increases for iPad and Mac.”
BREAKING: Apple raises Mac, iPad and Home device prices in light of extreme memory and storage shortages. “We know this is not welcome news, and we are working tirelessly to find solutions,” Apple says.
Price Increases: MacBook Neo to $699 from $599; MacBook Air to $1,299 from $1,099; MacBook Pro to $1,999 from $1,699; iPad Pro to $1,199 from $999; iPad Air to $749 from $599.
Counter-Strike 2 Update Patch Notes
June 25, 2026
[ANTI-CHEAT]
• Major VAC overhaul with new machine learning detection models trained on years of Premier data, pro matches, and community reports.
• Significantly improved detection of rage cheats, spinbots, subtle aim assistance, and wallhacks with reduced false positives.
• Enhanced proactive banning systems and real-time behavioral analysis.
• Overhauled Trust Factor and Premier matchmaking algorithms to better separate legitimate players from cheaters.
• Improved Overwatch review system with AI-assisted flagging and faster queues.
[ANIMGRAPH 2]
• Full stabilization and major iteration on Animgraph 2 following the April 2026 rollout and extensive community/pro feedback.
• Significantly improved third-person movement animations for better strafe readability and reduced perceived peeker’s advantage.
• Fixed animation blending issues, pops, stuttering, and various hitbox desync problems.
• Further reduced CPU and network overhead from animations.
• Refined first-person viewmodel animations and recoil presentation for improved consistency.
[GAMEPLAY]
• Fixed armored aim punch and camera shake behavior. Players wearing Kevlar + • Helmet now correctly experience reduced aim punch and screen flinch when taking damage. Resolved previous inconsistencies where armor had little to no visible effect on flinch (long-standing community request).
• Adjusted aim punch limits and telegraphing for more predictable and fair gunfights in armored scenarios.
• Various subtle weapon tuning adjustments based on pro meta and community data.
[MAPS]
Dust II
• Major gameplay and visual overhaul to modernize the map for CS2 and competitive play.
• Adjusted geometry, cover placement, and sightlines in key areas (including Tunnels, B site, and Mid) to reduce pure spawn-rush dependency and improve strategic depth.
• Updated lighting, props, and details for better visibility and aesthetics.
Mirage
• Balance adjustments to Mid control and site entry points based on extensive pro and community feedback.
• Minor geometry and collision tweaks for fairer engagements.
Inferno
• Additional refinements to chokepoints, site layouts, and timings following previous updates.
Cache
• Added de_cache to the Active Duty map pool.
• Full Source 2 version with updated visuals, performance optimizations, and minor competitive balance adjustments (highly requested return of the classic map).
General
• Improved clipping, player/grenade collision, and one-way smoke/molotov fixes across the map pool.
• Various map-specific bug fixes and polish.
[OPERATION]
• Launched Operation: Resurgence.
• New mission system with weekly challenges and rewards.
• Exclusive new weapon skin collection, sticker capsule, patches, and graffiti.
• Operation Coin with progression tiers and drops.
• Highlights community-created content with potential future official integrations.
[NETCODE & PERFORMANCE]
• Major subtick system refinements for improved hit registration accuracy, movement prediction, and overall responsiveness.
• Reduced instances of peeker’s advantage through combined networking and animation improvements.
• Significant performance optimizations with higher average FPS and reduced frame drops/stuttering, especially on mid-range and older hardware.
• Fixed multiple causes of network-related inconsistencies in duels and trades.
[MISC]
Numerous quality-of-life improvements and long-requested bug fixes:
• Fixed various smoke/molly interaction and edge case bugs.
• Improved Buy Menu responsiveness and options.
• Enhanced demo/GOTV features including better playback, highlights, and controls.
• UI/UX polish across menus, settings, and notifications.
• Fixed rare crashes and stability issues.
• Improved positional audio consistency.
• Trust Factor and reporting system enhancements.
• Various miscellaneous fixes and adjustments reported by the community over multiple years.
Disclaimer:
This is 100% fake and made purely for fun as a community parody / shitpost. Valve has not released this update (or anything close to it).
It’s just everything the CS2 community has been begging for over the years, turned into one beautiful fake patch note.
We all wish it was real though. 🙏
Yes indeed.
Iran has proved that our so “ageing” DF-15/16 Missiles are big guns.
THAAD and Patriot can’t even deal with Iranian Ballistic Missiles, which are much easier to intercept than Chinese ones.
Chinese ballistic missiles are SO UNDERRATED.
https://t.co/2RwBi9l3sv