⚠️ There are no builds available of Xenia for any platform other than Windows. ⚠️
⚠️ THERE IS NO ANDROID BUILD. ⚠️
⚠️ Any download of Xenia that doesn't come from links on https://t.co/3rOwiPKZVa or https://t.co/CeAYEUtv1I are suspect and should not be trusted. ⚠️
@GrimKoopa That sounds like you may have turned vsync off in the settings.
Many games run their physics/gameplay based on FPS and if you're exceeding the FPS it expects to run at, that will happen.
@xeniaproject Also while the floor has been visible for a few months, I've just implemented a proper fix for it rather than a weird edge case workaround (rounding the vertex count up to 4 🤔) — non-adaptive tessellation patches are now handled as 1-control-point (or, rather, 1-index) patches.
Some ands/OpBitwiseAnds, some udivs/OpUMods (with a constant!), some loops split into two, and the p🔵rtals between the beginning and the end of the EDRAM are now 🟠pen in @xeniaproject!
1️⃣ Before — look at the bottom
2️⃣ After
3️⃣ EDRAM tiles 2048…2268…
4️⃣ …go to tiles 0…220!
Thanks to the work of our new contributor laliman96, multiple graphical issues have been fixed in Fable 2 in Xenia @xeniaproject! ☃️
❄️ Huge snowflakes have melted!
🏔️ Ground is now visible — tessellation patch count and indices fixed, also fixing terrain shading in Vigilante 8
Today was a good day for J. Marston.
I fixed outstanding gameplay bugs @xeniaproject
- disappearing vegetation🥀
- collision with cacti🌵
- random world events🔫
- camp spawning⛺️
- horse whistle🐴
❤️to the xenia contribs for previous work and @Unicamp_IC for minicloud hosting
@xeniaproject@GPUOpen The images above were taken with 1x2 resolution scaling (2x1 in Mirror's Edge), FXAA and FSR at 2560x1440.
Downloads have been moved to GitHub Releases — the most up-to-date link is available at https://t.co/qQGqmqj0XK
Press F6 to open the settings.
Before / after (FXAA, FSR):
The Xenia emulator @xeniaproject is now more beautiful than ever!
😻 AMD FidelityFX Super Resolution from @GPUOpen — gorgeous with 1x2/2x1 resolution scaling!
🧈 NVIDIA FXAA
✨ FidelityFX Contrast Adaptive Sharpening
✨ Variable Refresh Rate
✨ and more!
https://t.co/Dup65s8Y2F
Мой новый видос на СГ. Навалите там просмотров и лайкайте/дислайкайте. Продвигайте, короче. А я спать пошёл. У меня внезапно в обед ёбнула температура. Парацетамол выпил. Вроде начала снижаться. Горло не болит, запахи чувствую. ХЗ что такое.
https://t.co/TUmWt4Vt7r
Continuing adventures with implementing Avatars in @xeniaproject.
Animations seem to now be fully working. Figured out a texture issue. Figured out some color stuff with shaders.
Still scratching my head on why body isn't rendering, think it might be a different texture issue.
Non-square resolution scaling now in the Xenia emulator @xeniaproject, for a fidelity boost without the performance impact of 2x2 scaling!
The first image was rendered at 1280x1440 (1x2), and the second at 2560x720 (2x1)
Also, Forza Motorsport 4 sky now works thanks to Gliniak!