@theLurfinator @yungvegetattv which it wasn't. Also, how the horror game suppose to be scary when combat is the best part of it and you feel like bad ass while killing mutants? Like hello. Also, I like the game. Quite a lot. But I'm not blind and can tell when product is lacking despite my enjoyment with it.
@theLurfinator @yungvegetattv Dude, people are telling you in the comments why game was disliked but you go 'Um actually incorrect, I disagree, graphics are amazing'.
Game cost 70$ on launch, ran like shit on all platforms, melee combat was hidden from marketing and it had to be a dead space succesor (1/2)
Some more pages that I did for Eternal Blue: A Spiritbox Graphic Novel. Published by Z2comics script by Jim Krueger. I really like drawingHorror/weird stuff <3
Ubisoft is stripping people's licences for The Crew weeks after its shutdown, nearly squandering hopes of fan servers and acting as a stark reminder of how volatile digital ownership is. https://t.co/pwG1aBeXVE
I'll fucking bite. A thread about making female characters in games.
This idiot/grifter/probably-feigning-outrage-doughboy really doesn't seem to get it, even apparently *as* a developer.
TLDR: making the nuances of a gentler face can be a real tough one in game art.
Fallout 4 PS5/Xbox Series updates releasing on April 25th
-Up to 60 FPS and increased resolutions
-Performance/Quality Mode
-Stability improvements and fixes
https://t.co/HfGe2DMVPI
This entire thread goes up in flames the moment you point out that Japanese studios managed to scan female actresses and create models that still look like them.
If it's a purely technical issue, why can they do it consecutively and many western devs can'T?
$100,000 for a prompt. That is life changing money. Money that could have gone to a real artist or a real animator who put their blood, sweat and tears into their work. Disgusting.