i hate to be mr scrub quote but i think a relevant factor in why people bounce off fighting games is cus u boot up an unranked online match in a games beta or day 1 and people already are doing this to you lmao
@itme_nera Not amazing advice but when Leo’s knee comes up in his stance, I take the low (the weird stomp) it’s the least dangerous between the mid, the high and the launcher (which I believe hits mid and is unsafe)
I hope this helps
From my perspective, Miyazaki is a rather unique, yet extremely serious game developer.
His career did not begin in the game industry. In fact, he didn’t become a game developer until he was almost thirty years old.
Even among developers of my generation (those of us born in the 1970s), I think it’s remarkable that someone who wasn’t even a game developer during the dawn of the polygon era eventually became one of Japan’s most representative game creators. (In other words, compared to the rest of us from the same generation—including myself—his career path is exceptionally unusual. Most notably, unlike many of us, he was not working at one of the major development studios that held a significant technological advantage during the early polygon era. That, more than anything else, is what makes his path so unique.)
Next, regarding my impression of Dark Souls.
People often focus on its difficulty as a game, but I believe Miyazaki’s true creativity shines through in the world he created. (By the way, I personally think Dark Souls has fairly simple action mechanics, and I don’t actually consider it to be an especially difficult game.)
If you look into my own career, you’ll see that I was personally involved with the Dark Souls series and Elden Ring as the General Manager overseeing both production and marketing (Just to clarify, I wasn't part of the development team itself. My involvement was simply as the General Manager of the publisher-side department overseeing production and marketing). From that perspective, I can say that Dark Souls didn’t suddenly become a massive success overnight. It was the result of everything Miyazaki and his team had built up through their previous titles.
Today, he receives offers from all over the world, but when I think back to the days when he and his team were struggling the most, many of those offers seem like they’re coming from people who only know who they are today. Some of them almost feel like complete reversals in attitude. Well, that’s just my personal perspective.
Personally, I had grown tired of people who would simply compare games by saying things like, “That title cost X billion yen to make and sold Y million copies,” and then use nothing but those numbers to judge them against other games. There were so many people who couldn’t appreciate the journey or the growth of the developers themselves. Anyone can look at the current numbers—they’re available to everyone. Whenever I heard those kinds of opinions, I always thought, “That’s exactly what you’d expect from someone who’s never actually developed games.”
What surprised me even more was that, even if people couldn’t properly evaluate that journey, almost nobody even seemed interested in trying to understand the process of how those developers gradually reached where they are today.
(I'm NOT talking about the fan community).
Now, going back to Miyazaki, there are two things about him that have always stayed with me.
The first was back when I was developing Summer Lesson for VR, around the time it was generating a lot of buzz.
One day, he came to try an early build of Summer Lesson along with people from several other game companies.
While everyone else was laughing, chatting, and having fun with it, Miyazaki alone played it with incredible seriousness. Then, after everyone had finished and started discussing their impressions, he remained completely silent, staring intently at the preview monitor, deep in thought.
Everyone became curious and finally asked him, “Miyazaki, what are you thinking about?”
He suddenly smiled and said,
“Oh… I got completely absorbed in thinking about what I would do if I were making this, and what kind of game I’d create.”
What he talked about after that was, in the best possible sense, completely insane.
It was one of those rare moments when I caught a glimpse of what I’d call his “mad scientist” side—his deeply serious, obsessive approach to creativity.
The other thing that left a strong impression on me was that he generally dislikes video interviews (including live streaming).
I once asked him about it by email, and he replied with quite a long explanation. After reading it, I completely understood where he was coming from.
Simply put, he doesn’t like watching himself moving around on video. (Psychologically speaking, it’s actually a bit more complicated than that.)
But there was another reason.
According to him, there are naturally many people in this industry who know games far better than he does. Whenever he listens to those people speak, he realizes that his own understanding is still shallow, and it makes him feel that he’s not yet in a position to be the one talking about games.
I mean… it’s common for well-known developers to say, “I still have a long way to go.”
But whenever someone like him says that, my reaction is always,
“Come on… if you say you’re still not there yet, then the rest of us won’t feel qualified to talk about games at all.” (laugh)
Anyway, that’s one of the reasons why video interviews with Miyazaki are extremely rare. And conversations with him on camera—especially long-form discussions with another developer—are even rarer. They almost don’t exist at all.
By the way, the other game developer in that photo is Masahiro Sakurai.
If you ask me, he’s basically:
“A Saiyan who genuinely believes he’s just another ordinary human.”
Every now and then, when the rest of us are struggling with some problem, he’ll say something that sounds exactly like Goku saying,
“Well… why don’t you just fly?”
And I’ll reply,
“Because we humans can’t use Flight Technique.”
Then he just stares at me with a completely puzzled look.
To put it in terms of Demon Slayer, I’d describe him as:
"Like Muzan Kibutsuji casually showing up at a drinking party where all the Hashira have gathered, genuinely believing he's just another ordinary guest".
That’s the kind of person he is.
2/2
We will not be able to freely access the movies, books, and music that we have loved. I would be a have-not. That's what I'm afraid of. This is not greed.
1/2
Eventually, even digital data will no longer be owned by individuals on their own initiative. Whenever there is a major change or accident in the world, in a country, in a government, in an idea, in a trend, access to it may suddenly be cut off.
@SuperArt7@RyanJosephHart At Evo you walked by me and my pal who is totally new to fighting games. I stopped and said “You see that guy? He’s a legend. His name is Ryan Hart.”
I want to give my final take on the current situation.
I had no idea people would take the last round of my pool so seriously. Like many Japanese people said, it's considered a cultural thing in their country. But in Pakistan, it's totally different, the game culture here is different from others, and players' mindsets just go with the flow. I think Tekken is a global game, not just limited to Japan. You get many scenes and regions with their own stories. I've never talked badly about anyone since I started playing Tekken, nor have I insulted anyone. I've always respected every player and always will. People started cursing me and saying bad things about me, like I'm a bad person and didn't make it to the top 8 because of karma, all based on one viral clip. You can view several of my clips where I am playing online matches or playing with my friends. However, I will refrain from repeating this mistake in the future. I am genuinely indifferent to public opinion; my sole intention in providing this explanation was to offer a comprehensive understanding of the situation from my perspective.
Life's got its challenges, and I'm a pretty private person, preferring to keep my life as private as possible. But I'm also super grateful for everything God's given me and the respect I've earned, it's more than enough. Now, I want to get serious about my career, work on my mental health and physical strategy where I feel I'm lacking, and I'll definitely make a comeback, In Sha Allah. The one thing is, I won't give up on hard work or travel. I'll fight until I prove myself. I am committed to playing Tekken for an extended period, and I am confident that my time will come to achieve prestigious titles such as EVO, TWT, and EWC. I consistently strive to take my performance seriously and deliver my best.
Thank you all for taking the time to read this. I am returning to Pakistan, God willing, give my best for EWC!
This is going to sound “corny” to so many of you, but:
I think this is @_MenaRD__ ‘s worst kept secret. He is a man of God. He goes out of his way after every tournament to thank his Heavenly Father. I think this is so beautiful.
God bless you @_MenaRD__, and Thank you, God, for all you have done and continue to do for me every single day. ❤️