#PitchYaGame#DashBlitz is a platform-fighter that reinvents the genre with lightning-fast action and intuitive controls. Whether you're attacking or moving, you always maintain perfect control. No worries about endlag.
Also it's super cheap and you can be a car. Beep beep.
Figuring out Godot and experimenting with heftier momentum and continuous dashes, to the point that you can bounce across the stage by just holding down dash.
It'd be cool to return to Dash Blitz and file it down to its best elements, baby steps though.
@Repiteo@SwitchSSB Oh hey, I made a tabletop system for Paper Mario because of that exact feeling, you may be interested if you're into tabletop. https://t.co/yPdcdHaE6O
@Repiteo I am dropping Unity as soon as I can but I fear picking up Godot/Unreal is going to be a new set of issues. Anything to get away from the "new and improved" input system though.
Maggie Magnet is almost ready for her debut! We're just looking into how she handles a browser build. A few kinks to iron out but it's promising!
#itch#gamedev#indiedev
@Azurexis I want control over my character to make them feel distinct. But those stat choices have to feel impactful and immediate.
Compare getting +3 BP in Paper Mario (wow cool I can equip an entire new Badge) to +1 Stat in a Big Number RPG (wow in 20 levels I might be cool).
A friend of mine is going to be streaming Dash Blitz and as excited as I should be all I can think is how terrified I am of the AI misbehaving. Absolute monkey's paw moment.
#gamedev#TwitchStreamers
https://t.co/LGvwOtLYE6
Join me at 7pm (GMT+11) for Chess and a CPU Tournament!
What game will the tournament be for? Lets just say I lost a bet with a certain gamedev last night 😬.
DASH BLITZ CPU TOURNEY AT 9PM!
#twitch#gaming#gamer#streamer#twitchstreamer#chess#DashBlitz
Haven't been very active on here lately but I'm still #gamedev'ing! Here's an absolute travesty of a level I made on stream at @level0sayswhat.
I'm really enjoying coming up with tools to help people make awful, awful levels.
Alright, gonna go live an hour from now. Come peep my spaghetti code and other stuff as I #gamedev / chill.
Working on Maggie Magnet (cutesy platformer), it's pretty neat.
https://t.co/T4Ac91TP0M
Retweeting this on my dev account - I'm planning on getting back into streaming and thought it'd be a good way to showcase Maggie Magnet!
(please ignore the spaghetti code)
#gamedev#indiegames#indiedev#platformer#TwitchStreamers
So I'm planning on getting back into streaming with some gamedev. Come check out @xjoygames behind the scenes as I work on Maggie Magnet.
Let's say 7:00pm (GMT +10) on the 4th of October, and we'll play some other games too.
https://t.co/T4Ac91TP0M
#gamedev#TwitchStreamers
Well they can't all be perfect runs, but Pickle did a great job getting all his cards back in this level! While a GRAND SLAM! might be rewarding it is perfectly O.K. to come back later to get the time goal separately.
#GODOTEngine#IndieGame#GameDev#IndieDev#ドット絵
Not a lot to report on lately - I've been busy working on my presentation. Tidying up some assets and ironing out some bugs.
Goal is to get a playable demo soon! I've been saying it for a while but it's really close now.
#gamedev#indiegame#indiedev#platformer
@RyRyArts @ThunderBrine @JohnyScissors @FollowerNeat@CapsirusYT@KinoFabino Also worth noting, Kirby took its time jumping into the 3rd dimension while Sonic ran headlong into it then clipped through the floor
@PrincessKissDev HAL Labs have been carefully preparing for 3D Kirby for so long now, the restraint they've shown is incredible. So many games jumped into 3D full pelt back in the day and just tried figuring it out as they went. I'm so excited to try it out.
Kirby is anti-Sonic, basically.