The Pixels Community Cup starts NOW!
Find the match schedule on the Pixels Post, or look in announcements on Discord ⚽️
Not playing? You can still grab a country-themed shirt at the Gear Store!
Summer Solstice only comes once a year -- and so do Shorelimes 🍋🌴
24 hours. One beach. A very impatient merchant, a happy little cloud, and Shorelime Auras up for grabs.
🍋 See you Sunday at 8 AM UTC 🍋
Get all the details ⬇️
Who let the chickens out?
It's @ChickenPet1 's birthday on @pixels_online!
Go to Chicken Pet island,
Buy Chicken Feed from the store and catch those chickens!
Eggs from the chickens will drop a surprise.
See below the locations of the chickens
#PixelsCreator#pixels_online
Just when you think you're safe ☺️
You stop looking over your shoulder.
It finds you💀
Creepy Skeleton race walking animation from @PixelWeirdos
Watch your back! These guys are very creepy 👀
@pixels_online@Ronin_Network#PixelsCreator
YAY! 🎉 IT'S BOB'S BIRTHDAY QUEST!!! 🎂 @pixels_online
Oh no! There are Bobs EVERYWHERE! 😱
🎯 Hurry and find the One True Bob on Bob Island to save his birthday!
1️⃣ Talk to Alricki
📍 Bottom-right of the fountain in Terra Villa
2️⃣ Find Painter Bob
📍 To the left of the Theater
3️⃣ Talk to Sophia and touch Turd Bob
📍 Sophia's Private Beach
4️⃣ Talk to Luke and touch Samurai Bob
📍 Luke's Garden
5️⃣ Talk to Nellie and touch Jeannie Bob
📍 Nellie's Waterlands
6️⃣ Talk to Heidi and complete the labyrinth
📍 X Labyrinth
7️⃣ Find your way to the bottom-left corner of the X Labyrinth and touch Luke Bob
📍 X Labyrinth
8️⃣ Teleport to Bob Island and talk to the One True Bob
📍 Bob Island
——
WOOHOO! You've made it! 🥳
🎁 Bob wants to gift you his portrait and invite you to his Birthday Energy Party on Saturday!
Extra details below ⬇️
State of Pixels
At Pixels we have managed to make our game sustainable after years of effort - but it's still not growing!
Do not worry though - Pixels is not & will never shut off.
I want to say that clearly first because I know whenever we start talking about strategy changes, open source, Stacked, rewards, or anything like that, people can start to wonder what it means for the main game.
The thing I want to talk about is more around where we go next.
The mandate of the foundation is the growth of p2e. Growth is the mandate of any game, economy, or business.
At Pixels we have managed to do something that, honestly, very few Web3 games have done. We have kept a game alive for years, through multiple market cycles, multiple economy reworks, hundreds of gameplay updates, and a lot of very real pressure from real users, real incentives, real bots, real farmers, real holders, and real expectations.
But it is also not enough...
The reality is that Pixels is sustainable now, but it is not growing the way we want it to grow yet. And the mandate of the Pixels ecosystem / Foundation is growth. Not just keeping things alive. Not just surviving. The goal is to grow rewarded play, grow the solana:EkDGB5fbPXiRmDDjxKcC7dFjzvFZj2KT9t7oeyyPx4SX ecosystem, and keep pushing this category forward.
Well how do we grow? My take...
1) We need to optimize earnings better
2) Gameplay needs to improve
👉 Through core mechanic upgrades
👉 and better funnel optimization
How might we get there and where are our heads at now?
"We need to optimize earnings better"
Some might initially disagree when I say that this needs to be a primary focus - but the core issue is that ignoring earnings / ownership aspects of the economy actually leads to worse issues long-run. If you are building a real economy, obviously you need to plan and design the correct economic incentives.
We are still seeing that the game is still giving rewards to many users who are here for pure extraction. No matter what gameplay mechanic are added - if that is not addressed the issue stays the same regardless of gameplay added.
@stacked_app launched in March - but we have still been working on getting our full data-driven insights into the rewards of Pixels. This week are we optimizing rewards and we are attempting to see if this will lead to a lift in our internally tracked metric RORS (return on reward spend).
Currently Pixels gives rewards under it's current budgeted allocation - however, if we are able to lift RORS, we can also start to see if we can increase volume of rewards. If RORS can be maintained with higher volume, that may mean we can reliably grow Pixels and ecosystem.
"Gameplay Needs To Improve"
Pixels has something really special that I do not want to undersell: long-tail retention. There are people who have played Pixels for years at this point. There are people who have made Pixels part of their daily routine. That is very rare and something that I personally feel a huge loyalty and obligation for.
But there are also issues we need to be honest about.
1) New user retention
Historically this was good for Pixels, but has fallen over the last year - d1 retention is only sitting at ~25% now - a better target would be ~40%.
If we ever want to build paid funnels of Pixels - that d1-d7 needs to improve. We are currently building large updates that will help address this.
2) Game Mechanics
Pixels has never claimed to have the most innovative gameplay compared to web2 games - however there are things that Pixels has that not many other games have. Real earnings in the game leads to a real economy, and a lot of the social gameplay that Pixels has fostered has been unique and great at moments.
We have pushed out hundreds of gameplay updates at this point, reworked the entire game economy 3-4 times. This work has gotten us from something unsustainable to making something that is kind of working - kind of working is not good enough though.
The hard part is that there are only so many things the internal team can do at once. Pixels is a very large and complex game now. There is a lot of code, a lot of systems, a lot of legacy, and a lot of surface area.
This is one of the reasons we are seriously exploring moving Pixels toward an open-source model.
This is not 100% confirmed yet.
But if we go in this direction, the idea would be to open-source both the client and the server.
The idea would be that people could actually run Pixels, contribute to Pixels, build new features, experiment with new mechanics, or even fork their own versions of the game.
This would be a multi-month initiative if we do it. It would need to be done carefully. There are security issues, economy issues, infra issues, ownership issues, and a lot of details to get right.
Potential Open Source Plan (again, not confirmed)
To be very clear: this would not replace the current version of Pixels.
The current Pixels world would remain live. We would continue to maintain it. We would continue to update it. We would continue to protect the community and the economy.
Open source would be an expansion of the ecosystem, not a shutdown of the main game.
The way I am thinking about it right now is something like this:
Pixels becomes more open as a game.
@stacked_app becomes the infrastructure layer for rewards, payments, ownership checks, and economic rails.
solana:EkDGB5fbPXiRmDDjxKcC7dFjzvFZj2KT9t7oeyyPx4SX remains central to the ecosystem.
The official Pixels world remains live.
And community-built versions of Pixels could potentially plug into the broader ecosystem if they use the right infrastructure.
Potential solana:EkDGB5fbPXiRmDDjxKcC7dFjzvFZj2KT9t7oeyyPx4SX Economic Integration...
If someone forks the game, that does not automatically mean they get access to solana:EkDGB5fbPXiRmDDjxKcC7dFjzvFZj2KT9t7oeyyPx4SX rewards or official ecosystem support. The game code and the economy are different things.
What we would want to provide is a path where community-run experiences could connect back into Pixels / Stacked infrastructure in a controlled way. That could mean solana:EkDGB5fbPXiRmDDjxKcC7dFjzvFZj2KT9t7oeyyPx4SX payments, reward budgets, ownership checks, staking, land/NFT-related systems, or other things we still need to design.
But the high-level idea is:
open up the game
protect the economy
make solana:EkDGB5fbPXiRmDDjxKcC7dFjzvFZj2KT9t7oeyyPx4SX more useful
let the community build
keep the official world alive
Our Priorities and Promises
We have a duty to the community to make sure that we...
1. Protect the game and community people love
2. Protect the solana:EkDGB5fbPXiRmDDjxKcC7dFjzvFZj2KT9t7oeyyPx4SX ecosystem
3. Improve reward efficiency so rewards can support real growth
4. Improve gameplay and new-player retention
5. Explore open source in a way that expands Pixels instead of replacing it
6. Make stronger, more focused bets around what can actually grow the ecosystem (like new games such as chubkins)
This is a commitment of treasury, effort, and resource allocation.
We are trying to move Pixels into its next phase.
The last few years were about proving that a Web3 could become sustainable - we have done that - now we need to search for growth.
Other Growth Bets
The other thing I want to be clear about is that Pixels is not the only way we are trying to grow the ecosystem.
We are also working on Chubkins and Stacked.
The way I think about this is pretty simple:
Pixels is the world and community that proved a lot of this can work.
Stacked is the infrastructure layer we built from those lessons... Rewards, payments, data, offer design, ownership checks, and better reward targeting.
Chubkins is one of our next growth bets using that infrastructure
Chubkins has been built ground up with a more Web2-first approach. The goal is to take what we have learned from Pixels and rewarded play, but apply it to a game that can hopefully reach a broader audience, scale through more traditional paid growth, and use Stacked underneath to make rewards smarter.
We have already seen some promising early signals from Chubkins paid growth tests, which is why we are taking it seriously as a growth bet. It still needs polish, tuning, and a lot of iteration, but it gives us a cleaner place to test rewarded play, user acquisition, referrals, and reward economics in a more mainstream product - but it is nearly done with development and will be ready to start testing GTM this next month.
This does not mean Pixels becomes less important.
It means the ecosystem becomes less dependent on one game doing everything.
A lot of this is still being figured out but I prefer transparent communication with our community as we have done since the very beginning.
Pixels is alive. Pixels will keep running. And the next phase is about taking everything we have learned and turning it into a stronger ecosystem.
Hey everyone! So, have you spent your lily coins in the event shop yet? Today I had 965 coins and got the stone path recipe, and now I'm going to collect the rest to try and get the flower arch and the lake, which is also gorgeous at around 35 coins!
I don't know which one to buy first, I want them ALL!
I'm counting on the tasks from @stacked_app to increase my coin farm!
How many coins have you already gotten and what did you buy?
@pixels_online #pixelscreator #pixelsnft
_____________________________________________________
Fala galera! Eai, já gastaram suas moedas de lírio na lojinha do evento? Hoje estava com 965 moedas e garanti a receita do caminho de pedras e agora eu vou juntar o restante para tentar pegar o arco de flores e o lago, a cerca de 35 moedas também está lindíssima!
Não sei qual comprar primeiro, eu quero TODAAS!
Estou contando com as tarefas do @stacked_app para aumentar meu farm de moedas!
Quantas moedas já conseguiram e o que compraram?
@pixels_online #pixelscreator #pixelsnft
Login. Plant. Claim. Repeat.
Just a quick daily run in the world of PIXER! 🌿
In less than 5 minutes, I logged in, tended to my crops, collected my shares, and stacked up today’s $PXR rewards. 💎
Every day on the farm fuels the next deep dungeon run. Don’t sleep on your daily loop, your Dynamic NFTs won't upgrade themselves! 🎴✨
Watch the routine 👇
#PIXER #Web3Gaming #PlayToEarn #PXR #DynamicNFT #PixelArt #CryptoGaming #DailyGrind
Hey Guys!!! During this week's Pixels AMA, it was announced that we'll soon have an update to the VIP pass 🥳😋✨🙌!!!!
Nyna @julianasnav and I prepared a chart with all the updates 🤩🥰!!! Check it out 😉😘!!
👉Tip: Use the code LALLE or NYNA and get 5% off any item purchase using the $PIXEL token 😉😌🙌✨
#pixelscreator #pixelsonline @pixels_online #ronincreator @Ronin_Network
Türkler tarafından geliştirilen zombi oyunu.
En sonunda zombilerin, gerçekten zombi olduğu bir oyun yapıldı.
- Tek bir ısırık ile oyun bitiyor
- Harita yok, düzen yok.
- Zombiler koşamıyor veya mutasyona uğramıyor
Oyunun adı Undead Chronicles!