@Shadow_Official Wired Xbox controllers are now supported on macOS 15, but the Shadow PC Mac app is recognizing them twice, causing issues. Any fixes in the works? #TeamShadow
Details: https://t.co/yj8Ete9Qk3
@natbro Ok, I just noticed that the inversion occurs under Chrome on the page https://t.co/xL44EaX0lY, but not under Safari. A gamepad tester app from the App Store also runs correctly. Btw. i've tested Xinput support on MacOs.
@natbro I have 2 Xinput controllers here, and they have been recognized since MacOS 15 Sequoia, which is great. However, both sticks are vertically inverted, and it seems I can't correct it through the game controller profiles. Bug?
Using a #shadowpc to do music productions works great. Latency could be a problem, when you do midi stuff. I made this #drumandbass song in #Reason12 on it. Audio compression was fine for me, when using the "High Audio Quality" mode in the Shadow App. https://t.co/ip757xc61A
@LeSchroeck@Pep_Fiction@TheRocketBeans@rischisseur Vllt. kรถnntet ihr ein Kompromiss finden und den Audio Podcast mit dem Teaser Banner der Podcast Folge einfach weiter in Youtube hochladen. Das sollte doch mรถglich sein. @serienjunkies macht das unteranderem auch.
@Shadow_Official I hope you are still aware of this decoding fps issue, which you can see in @cgbattlehub video here: https://t.co/NeDL47oRXb It's already reported to the support moths ago. We are waiting for a fix. ;)
@Shadow_Official Little feature request. What's about adding an upscaler to the shadow app? Its currently missing. #gnow does support this and i think its useful for shadow, too: https://t.co/B4R9Gh8W57
#fsr#dlss#fsr3
@Shadow_Official Already did it ;) Is this a early access limit? Because stereo sound is pretty standard, #GFN does it, #xcloud does it, #Stadia did it. Would be nice to have atleast stereo sound in the shadow browser app, too.