No true markdown editor in @trello is a dealbreaker for me.
I understand they have to balance out a lot of interests and it makes sense to have a more word-like thingy. But why not continue to support both editors like you did in the past?
Today's been a Unity day (yeah, that game engine). Moved my game Nory's Escape from Unity 5.6 to Unity 2022. There were some bumps but overall I'm happy with the result: game compiles again and runs on Android.
#indiegamedev#madewithunity
JUST 24 HOURS left to help 'Horn of Balance' get funded on Kickstarter!
(Link in my profile)
It's a Zelda-like features 12 (!) non-linear dungeons, and much much more.
These teasers show only a fraction of the free demo dungeon.
#screenshotsaturday#indiedev#leveldesign
It's not meant to be a browser game but out of... curiosity :D
How this works:
1. BASIC game code (from 2000)
2. BASIC interpreter (C#)
3. Runtime (QBasic mostly)
4. Godot Engine 3.x (C#)
5. Browser (WASM, WebGL)
6. OS
#godot#indiegamedev#qbasic
@freerdan yeah, makes a lot of sense.
If you do with Pipsqueak for metroidvanias what you did with RITE for short brutal replay loops it's going to be a masterpiece.
Introducing Pipsqueak!
My next game currently in development. I'm launching a Kickstarter for it in the coming months, and would really appreciate it if you could hit that Notify me on launch button! Link in replies โฌ๏ธ
#pixelart#indiegame