To me almost every new soulslike falls flat, because it feels like the devs are focusing on the wrong things and that is extremely elaborate, ultra difficulty boss fights. Sure DS1 was sorta difficult, but to me it was more about the exploration. That's where it absolutely shone
thank you everyone 💌🃏
this collection has been some of the most fun i’ve ever had making physical and digital art. hope you enjoy all the cards will start printing and shipping them soon
I once tried to pitch a simulation sandbox and my dev team fucking imploded when a guy had a tantrum because I couldn't describe the gameplay loop with progression.
I always love the supposition that goes on here. We're expected to believe that the industry would charge us less if not for Valve's cut, and yet first party sellers on Consoles are trying to charge you $80 a game and if they can get away with it, make it industry standard.
I recently re-watched World Peace with a friend on Discord and the contrast from then to his new persona where he’s trying to be this Confucius-like figure issuing these pronouncements mixed w/IDK like some manosphere father surrogate is so unbelievably gay
FromSoftware president Hidetaka Miyazaki has made it clear that the studio will continue focusing on creativity instead of making “safe” sequels just to satisfy investors.
He believes that giving developers the freedom to create what they are passionate about is key to making truly valuable games.
“We are able to freely create the games we want to make without excessive interference,” Miyazaki said, adding that maintaining this environment is important for delivering “truly valuable games.”
Miyazaki wants future entries in series like Elden Ring or Bloodborne to happen because the team has strong ideas for them.