Timelapse of all the geological sim features working together on bare bedrock - avalanches, rock crumbling, sand and soil creation and so on.
Seems okay - I can let players start out with all sorts of weird terrains and trust that it'll become something plausible over time.
New mountain-scale shadow system in my engine. It is a planet-wide horizon visibility bake: every texel on the surface knows how much of the sky is open above it, and that feeds straight into the aerial perspective and sun shading. #indiedev#gamedev#computergraphics#procedural #terrain #rendering
Fuck you @discord, fuck you for not dealing with spammers coming into servers with their crypto scam and other 3d stupid jobs people scammers. but but for implementing passport verification, supposedly it's for children's safety, my ass, safety, all you want is to send data to 🧃
What do you get when you cross multi character motion matched interactions, active ragdoll physics, and some awesome mocap?
Cinema.
Here's a little sneak peek on what we're working towards. I usually don't like to share early but this was too good to keep hidden, enjoy!
Also you'll want to unmute for this ;)
#UE5 #animation #gamedev
@polyconvex wow, yeah could be a game not gonna lie, as an environnement artist, well, it is hard to make games and not hard at all to make a fake gameplay like this, maybe I will take this project more seriously