To the Destiny 2 community,
Thank you.
As artists, our goal has always been to create worlds filled with wonder, mystery, beauty, and adventure. But what brings those worlds to life is you. You take our designs, our napkin sketches, our "wouldn't it be cool if..." ideas and transform them into something real. Your creativity, your passion, and your love for the game give our work purpose.
We've always believed Destiny could be a place where expression is celebrated, where players can see themselves and each other in the worlds we build, where every Guardian can forge their own legend—and you proved it.
Watching your Guardians grow, embrace new allies, take down bigger and badder bosses, solve mind-bending puzzles, dodge death traps, avoid Taken boopers, and overcome every Raid challenge we throw at you—all while looking incredible—has been a constant reminder of why this universe matters.
You shaped it. You made it matter. You are the light of Destiny.
With Monument of Triumph, we set out to create a series of love letters to Guardians, new and old. We shared a preview last week of armor inspired by early designs from the original Destiny but have also sprinkled some winks and nods throughout the rewards releasing tomorrow. We hope they feel like a small thank you for everything you’ve given us.
From all of us on the Destiny 2 art team, thank you for supporting us, inspiring us, and continuing to bring this world to life in ways we could never have imagined. You give our art meaning.
With gratitude,
The Destiny 2 Art Team
@MacticsG1 Are we getting any sort of “rework” to how the weapon tier system works. For example, how tier 5s seem to be given out and don’t feel special?
@Aztecross@YouTube Think of these challenges and the system similar to how CoD required you to complete certain challenges to get weapon camos. I think it creates a more set way of weapon grinding while still having the tiers feel worth it. Would love to hear what you think. Thanks!
@Aztecross@YouTube@Aztecross You may never see this but I’ve been thinking about ways to improve the loot system ever since you brought it up in your recent video. It’s a difficult concept to tackle but after thinking about other games and how their systems work I believe I have an idea to help…
@Aztecross@YouTube The mastery ones need to be different and seen as an investment into your weapon for spending time with it. This would create a more definitive way to grind weapons while making tier 5s a little more rare than they’ve been in Edge of Fate.
@Aztecross@YouTube So complete those challenges and then use glimmer and enhancement cores to upgrade the weapon and so on. This system could also be used to provide holofoils for the gamers that really want them. There could be a set of “mastery challenges” you could complete to acquire this
@Aztecross@YouTube ..challenges required to upgrade your weapons throughout the tiers. For example you get a tier 3 and it has a decent roll but you want the tier 4 to get more perks and a potential better roll. You complete weapon challenges such as kill requirements or precision or multi kills…
@Aztecross@YouTube I agree that the tier 5s should be reserved for the pinnacle activities like the adepts we had before ie raids, dungeons, conquests and trials. But there definitely needs to be a way to level up any weapon to tier 5 all the way from tier 1. And my idea is to have weapon….