Destiny 2 was not a failure.
Destiny is—was—by all measures, one of the most resounding successes in its field, and its end is a consequence of its management, not the game itself, nor the team and community that propped it up time and time again, or the vision that fueled it.
Destiny was a pioneer of the live-service formula. It was one of the earliest games of the 2010s to try to deliver constant goods, whether they took the form of missions, new loot rewards, or skins, to a console audience.
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I have a wild tinfoil hat theory we're all going to hop on and get a cinematic announcing Destiny 3. What better time than the entire community coming back together to celebrate what we've all built?
It's maybe my worst theory ever, but I'm holding out hopium for it.
@pareonix@PoweredByElectr it is clearly a 100% full ai that is the most ai slop looking ui ever plus the person has his api keys exposed which ai does all the time if u dont actually know what ur doing with it
@SepiksPrime01@gmeinersYT yes the "inhumane" part being them wasting thousands of hours tryharding the solo clear which in the first place shouldn't have been remotely possible
Build your Monument of Triumph.
Play new and updated content including Pantheon, Sparrow Racing League, Distortions, and new Triumph pursuits celebrating your Guardian’s journey across Destiny 2.
New challenges, abilities, and rewards arrive for all Guardians on June 9, 2026.
⚪ https://t.co/Punb9TAsCe