Hitting a little too close to home there, @washingtonpost "Skype can now blur your background, so no one can tell your life is a shambles" https://t.co/fGbF6vFnTz
A look at the long lifecycle of mobile games in Japan and how live ops plays an important role for Japanese and non-Japanese studios alike.
https://t.co/B70r3Z8io4
NetEase is dominating in the battle royale/PUBG-category in Japan "Knives Out a big battle royale winner for NetEase in 2018 with $465m sales | Pocket https://t.co/CIV3jagf9V | PGbiz" https://t.co/i38XiOgDXj … via @pgbiz
We were recently featured in Joypac's article on mobile gaming in APAC. Here's the full interview with us about the Japanese mobile games market and our predictions for 2019!
https://t.co/v4en892JAs
Thanks for having me! "Four experts explain: What you should know about Asia mobile gaming in 2019" | Pocket https://t.co/CIV3jagf9V | PGbiz https://t.co/AfHxHq4Z4M via @pgbiz
We wrote about 5G and how it'll affect the mobile industry (at least for games) back in May. It's nice to see when your predictions are correct at #CES2019#CES19 https://t.co/FutOl9u7aS