π Today weβre launching @Panolayer, an #IDE designed for agentic engineering.
With Panolayer you can build custom agents or bring the ones you already use. Easily navigate a codebase you didnβt write and catch regressions BEFORE the agents even commit.
With Panolayer you can:
β’ Run agents in containers that work in parallel
β’ Verify agent code changes in real time
β’ Visually navigate the code and trace bugs to the line
β’ Build custom graphs and ship them as agents
β’ Review code quickly with visual risk graphs
β’ Living documents in sync as the code changes
Panolayer runs on custom-trained models and algorithms with deterministic outcomes that deliver function-level verification of your entire codebase.
Building and training our verification engine from the ground up has been a particular focus and passion of mine. Big thanks to the @nvidia Inception Program!
I'd love your feedback, good and bad. How are you keeping your codebase stable while wrangling a bunch of agents?
https://t.co/mJZh6KSX4C
#AICoding #DevTools #AgenticEngineering #AIAgents
@Panolayer's Function-level Verification engine, will be launching a Visual Studio Code Extension soon.
This will integrate our custom AI verification models into most of your favorite browsers: @Cursor, @code@WindsurfCurrent , @kirodotdev, @antigravity and many others!
Here's a sneak peak to how easy it is to get started.
This is the struggle with AI coding... it builds something new, but breaks things that worked previously along the way. π€¦ββοΈ
In the video you see Panolayer's Verification Engine blocked 1 regression from entering my codebase, that would have broken an existing feature. And based on the changes we traced all connected code to re-validate 108 functions. This is the power of Panolayer.
Catch bugs BEFORE they merge, not AFTER and when it's 1 click away from merging in a PR. Humans decide when to merge, and can easily access the risk of the changes.
cc @cline, @Panolayer
Single home for All Coding Agents!
It's a fully open marketplace, just a config file on github to publish into it from any repo using panolayer-plugin tag.
22+ agents and counting including: @kilocode, @cline, @opencode, @claudeai
What agents am I missing???
@_mctrinh Just the next word we come up with, and super intelligence will sound silly; like a calculator -> graphing calculator -> computer -> AI -> <years of tech build around ai> -> quantum computers.
Code review has become a near impossible task with the pace AI agents are coding at. The solution is changing how we work and the tools. In Panolayer IDE we run function level verification, to catch the bugs to begin with, then visualize code changes in a visual risk spectrum so you know only where you have to look.
Excited to share "Sun Rays" Unity Asset is now available! The image effect will automatically upgrade any daytime scene with dramatic sun shafts (aka God rays). Check it out! βοΈ
#madewithunity#gamedev#unity3d#IndieGameDev#shaders#assetstore
https://t.co/njb5pDVigN
I've been busy performance tuning Sky Studio to support low-end devices (ES 2.0). It's now ~300% faster at rendering and includes a high perf mobile star system. Rendering fast feels good...πβ‘οΈπ https://t.co/OxDwKmVUG6
#madewithunity#gamedev#indiegamedev#assetstore#unity3d
@EmeraldEmpire Awesome! So glad you're enjoying it! If you're looking for even more customizations you might want to checkout my other, more fully featured, sky asset called "Sky Studio". I look forward to playing Mutato Match soon! π
https://t.co/89IcdudYcX
Took a break from Sky Studio Unity Asset development to build some high-performance volumetric fog for mobile. I'll be back working on the Sky Studio new cloud system next week though!
#fog#madewithunity#unity3d#funly#shaders#IndieGameDev#gamedev
https://t.co/SjoB9q66Xx