Team reply: under 10 min.
Fix live: under 90 min. 🌾🔧
A live update could interrupt Harvest All / Plant All and charge energy again on retry. I reported it; @farmingseasonio acknowledged the issue and shipped a fix the same night.
Fast support matters. 1/4
یکی از بازی هایی که میزنم همین @farmingseasonio که میدونید🌾
یه استراتژی میخوام یادتون بدم که توکن $SEASON بیشتری جمع کنید
گرون ترین ایتم بازی cloth roll یا همون پارچه هست ، که با داشتن پشم گوسفند در ساختمان loom میتونید پشم رو به پارچه تبدیل کنید و در مارکت بفروشید و توکن بگیرید
بازی های که رو شبکه Rabinhood میان هایپ خیلی خوبی داره🔥
من جدیدا ورود زدم یه سه هفته ای میشه.
پلیر نوبی هم اصلا نیستم😂
هم سرگرم میشی هم خوب پول درمیاری واقعا میشه 1$ به 20$ حتی بالاتر تبدیل کرد 💸
به شرطی که اول نوب نباشی و دوم یه استراتژی شخصی داشته باشی🎮
چند تا بازی بهم بگید
$SEASON’s price drop exposed the real pressure point in @farmingseasonio: rewards are set in dollars, but paid in tokens.
When price falls, the same $1 reward needs more SEASON—so the reward pool drains faster.
Today the team introduced a pool balancer. 🧵 1/4
@farmingseasonio Anti-cheat now feeds the same system:
🚜 5,578 farms frozen
🌾 7,235,809 SEASON returned to the pool
⏳ ~2M more pending
Smart response to a real sustainability problem—but execution matters.
I’ll track the payout share and pool balance. Would you keep farming? 4/4
@farmingseasonio I reached Town Hall Lv.2 today—and my displayed token limit changed sharply within hours.
The Lv.2 multiplier still exists, but the final token payout now depends on the token price and the pool’s current share.
That share is recalculated every 10 minutes. 3/4
🎃 Halloween has arrived in Farming Season, and it's live right now.
Our farms are getting spooky. The new Halloween shop is open with 13 hand-picked decorations, made to turn your farm into the creepiest corner of the season:
🕯️ Light it up: carved jack-o'-lanterns, pumpkin piles, candles and lanterns
🪦 Build your own graveyard: tombstones, a stone cross, old graves, coffins and bones
🌳 Crown it with a spooky tree
Mix them, place them anywhere, and make your farm truly yours. Friends and visitors walking past will see every pumpkin and every grave you set up.
Here's the best part: the shop is open for a limited time only, but everything you place stays on your farm after Halloween. A small piece of this season that's yours to keep.
And every purchase goes to the reward pool and the burn, so decorating your farm grows the rewards for every farmer in the game.
What makes Farming Season different isn’t just the farms
Everything happens on the Robinhood Chain where the prices of gold, silver and oil move with real Chainlink data
Today I tested all the sections together for the first time:
Farm + Animals + Mine + Oil Well + Market
When the prices are real and onchain every decision actually matters
Farm Bank is the key to managing your day
If you set it up right you can control your resources for the full 24 hours
And once the clans activate the market turns into a real battlefield
The biggest lesson I learned today?
If you only focus on one part you won’t grow
The game becomes truly exciting when you see everything working together
@farmingseasonio
Town Hall Lv.2 is live—and the difference showed immediately. 👨🏻🌾
🌾 Daily harvest cap: 519 → 1,222
🪙 6-field harvest: balance 174 → 367
⚡ Energy: 67 → 63
I finished early because all 6 fields were waiting.
Build more, or test a withdrawal first? @farmingseasonio
🛡️ From today, the reward pool can never run dry. Here is exactly how we're protecting every farmer, and what it means for your earnings.
Every SEASON you earn in Farming Season is paid from one place: the reward pool in the vault. If that pool ever ran out, nobody could be paid. Not the new farmer, not the top farmer, nobody. We won't let that happen.
📉 What was going wrong
Rewards in the game are set in dollars. When the token price falls, the game has to pay MORE tokens for the same dollar reward. Over the last days the price dropped hard, so the pool was paying out far more tokens than flowed back in. At that pace the pool would have been empty within days.
🚰 What we changed: the pool balancer
Think of the pool as a water tank with a tap.
Each day, rewards can use:
• everything that flowed INTO the pool over the last 24 hours (the pool's share of in-game spending, fees, buybacks, and the balances of farms frozen for cheating)
• plus 3% of the pool itself.
If all promised rewards fit in that, you get 100% of them. If they don't, every reward is paid at the same share for every farmer, so the tank never empties.
📊 What it applies to
Paid at the current share: harvests, animal products, orchard fruit, workshop goods, village income, arena loot, fishing, boxes, clan and contest prizes, and Farm Bank sales.
Your SEASON is safe: everything already in your balance stays exactly as it is, and you can withdraw it as before.
📈 When the price goes up, your earnings go back up
The share is recalculated every 10 minutes from real numbers, automatically. When more flows into the pool (a higher token price, more players building and buying, buybacks), the share rises step by step, all the way back to 100%. It moves gently on purpose: down at most 3 points and up 1 point every 10 minutes, so nothing jumps overnight.
🤝 Why this protects you
• The pool can't hit zero, so your rewards keep being paid every single day.
• SEASON has a fixed supply: no new tokens are ever minted, rewards come from the pool. Paying out at a pace the pool can carry means fewer tokens leave it and hit the market at once, which means less selling pressure and is good for the value of the SEASON you already hold.
• It's fair: one share for everyone, no exceptions, and cheaters' frozen balances flow back into the pool for honest players.
Bottom line: we chose to pay a fair share every day for a long time, instead of 100% for a few days and then nothing. As the economy grows, the share grows with it. Keep farming 🌾